Full notes
Full Retro Commander update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Performance
- Maps
- Events
Retro Commander changes
New Unit "Cruise Missile": a long-range missile which can be launched from a cruise missile silo.
New Unit "Missile Ship": a ship which can launch long-range cruise missiles.
New Unit "Radar Jammer": able to reduce radar vision of enemy forces. Makes an area invisible to radar unless enough radar vision uncovers a hidden area.
New Unit "Jammer Drone": ditto structure, able to reduce radar vision of enemy forces. Makes an area invisible to radar unless enough radar vision uncovers a hidden area.
New Rock "Jammer Rock": reduces the radar vision of units in the vicinity.
EMP Droid: graphic slightly smaller.
Balancing: Airship 10% more expensive to build.
- Build Queuesfixed the max. queues for some factories (limit was too low not matching what could be built).
- Languagelatest translations added - Thanks :-D
- Maintenanceimproved logging for string parser (debug instead of error).
- Maintenancetime utility updated to ISO-8601 time (proleptic Gregorian calendar).
Maintenance: StringBuffer replaced with CharArray (inc. performance).
- Performanceonly updating audio volume when changed (~0.5% faster).
Performance: not calculating hash-code for objects returned to cache (~0.3% faster).
Performance: update for value lookup in hash map (~0.2% faster).
- Performanceupdate for general I/O (improved via profile analysis).
- Performanceimprovement for string allocations (reduced allocations).
Bugfix: Cloud shadows weren't properly displaying for all clouds.
Bugfix: creating a multiplayer "AI Challenge" game didn't work (player spots error).
Source
Changelog.gg summarizes and formats this update. How we read updates.
