Full notes
Full Retro Commander update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Server
- Performance
Retro Commander changes
Target Formation: right-dragging a target location can set the formation and direction of troops at the target location.
- Squad Movementstopping squad-related movement for units that have been removed from a squad.
- Squad Movementnot stopping movement if a new path was added and there was an existing path that is being followed.
Squad Movement: making sure squads don't get stuck if a unit cannot reach its designated target position (e.g. for patrol).
Human Battleship: has now 2 landing spots for planes and helicopters.
- BalancingPrice for cruise missiles slightly increased.
- BalancingStealth EMP Bomber's stun duration increased by ~20%.
- BalancingAirships (regular + EMP) now have lower bullet firing rate (~25% slower). Very slightly increased the cost of the regular and reduced the cost of the EMP airship.
- BalancingUpdated research progression (minor update of research tree).
Balancing: Fusion Power research and Fusion Power Plant slightly more expensive.
Balancing: max. 3 Matter Fabricators per sector.
- Balancingreduced cost of the T-Collectors & aligned so the Matter Fabricators are slightly more expensive.
- Default Mapthe 2 & 4 player deathmatch scenarios have been improved (look & feel) by the artist, Tony.
Night Modus: is now darker.
- Graphicsupdated the civilian truck, prison truck and hovership graphics (baked-in CC layer).
Graphics: mouse cursor when targeting a rally point.
- Graphicsnight icon graphic updated.
- Graphicsrelics updated to make them better fit any type of ground (just shadow remains).
- Languagelatest translations added - Thanks :-D
Maintenance: self-hosted server status page.
Bugfix: SHIFT + ESC doesn't trigger dialog popup, but switches to/from fullscreen mode as designed.
Bugfix: infinite loop detection for hosted units in editor (for custom mods).
Bugfix: unit tooltips where missing text animations. Also slightly improves performance.
Bugfix: map validator wasn't properly validating generated objects.
Bugfix Crashes: for version mismatches, some elements could potentially not exist and produce a null pointer exception.
Bugfix Crashes: in editor, when trying to place objects that generated alerts (should not produce alerts).
Source
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