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Steam News8 March 20263mo ago

Update 2.31.158 - Target Formation Direction for Troops

Target Formation: right-dragging a target location can set the formation and direction of troops at the target location. Squad Movement: stopping squad-related movement for units that have been removed from a squad.

Full notes

Full Retro Commander update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions12 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Server
  • Performance
removedSquad Movement: stopping squad-related movement for units that have been removed from a squad.
addedSquad Movement: not stopping movement if a new path was added and there was an existing path that is being followed.
changedSquad Movement: making sure squads don't get stuck if a unit cannot reach its designated target position (e.g. for patrol).
changedBalancing: Price for cruise missiles slightly increased.
changedBalancing: Stealth EMP Bomber's stun duration increased by ~20%.
addedBalancing: Airships (regular + EMP) now have lower bullet firing rate (~25% slower). Very slightly increased the cost of the regular and reduced the cost of the EMP airship.

Retro Commander changes

removedSquad Movement: stopping squad-related movement for units that have been removed from a squad.
addedSquad Movement: not stopping movement if a new path was added and there was an existing path that is being followed.
changedSquad Movement: making sure squads don't get stuck if a unit cannot reach its designated target position (e.g. for patrol).
changedBalancing: Price for cruise missiles slightly increased.
changedBalancing: Stealth EMP Bomber's stun duration increased by ~20%.
  • Target Formation: right-dragging a target location can set the formation and direction of troops at the target location.

  • Squad Movementstopping squad-related movement for units that have been removed from a squad.
  • Squad Movementnot stopping movement if a new path was added and there was an existing path that is being followed.
  • Squad Movement: making sure squads don't get stuck if a unit cannot reach its designated target position (e.g. for patrol).

  • Human Battleship: has now 2 landing spots for planes and helicopters.

  • BalancingPrice for cruise missiles slightly increased.
  • BalancingStealth EMP Bomber's stun duration increased by ~20%.
  • BalancingAirships (regular + EMP) now have lower bullet firing rate (~25% slower). Very slightly increased the cost of the regular and reduced the cost of the EMP airship.
  • BalancingUpdated research progression (minor update of research tree).
  • Balancing: Fusion Power research and Fusion Power Plant slightly more expensive.

  • Balancing: max. 3 Matter Fabricators per sector.

  • Balancingreduced cost of the T-Collectors & aligned so the Matter Fabricators are slightly more expensive.
  • Default Mapthe 2 & 4 player deathmatch scenarios have been improved (look & feel) by the artist, Tony.
  • Night Modus: is now darker.

  • Graphicsupdated the civilian truck, prison truck and hovership graphics (baked-in CC layer).
  • Graphics: mouse cursor when targeting a rally point.

  • Graphicsnight icon graphic updated.
  • Graphicsrelics updated to make them better fit any type of ground (just shadow remains).
  • Languagelatest translations added - Thanks :-D
  • Maintenance: self-hosted server status page.

  • Bugfix: SHIFT + ESC doesn't trigger dialog popup, but switches to/from fullscreen mode as designed.

  • Bugfix: infinite loop detection for hosted units in editor (for custom mods).

  • Bugfix: unit tooltips where missing text animations. Also slightly improves performance.

  • Bugfix: map validator wasn't properly validating generated objects.

  • Bugfix Crashes: for version mismatches, some elements could potentially not exist and produce a null pointer exception.

  • Bugfix Crashes: in editor, when trying to place objects that generated alerts (should not produce alerts).

Source

Steam News / 8 March 2026

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