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Steam News14 June 20251y ago

Update 17, Slam & Stab

New enemies: Bumper Spawns on the Volcano Surface during Hammer runs. Static enemy that bumps the ground creating shockwaves while the player is nearby. Piercer Spawns on the Ocean during Pike runs.

Full notes

Full ReTrime update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions16 changes3 removals
  • Gameplay
  • Workshop
  • Maps
  • Balance
  • UI and audio
addedNew enemies: Bumper
changedSpawns on the Volcano Surface during Hammer runs.
addedNew items: Hammer Dropped by the Bumper.
changedHydro-Hammer Recipe: Hammer + Isopod Shell + Isopod Shell.
changedTechno-Hammer Recipe: Hydro-Hammer + Explosive Blaster + Explosive Blaster.
changedMaul Recipe: Hammer + Spider Arms.

ReTrime changes

addedNew enemies: Bumper
changedSpawns on the Volcano Surface during Hammer runs.
addedNew items: Hammer Dropped by the Bumper.
changedHydro-Hammer Recipe: Hammer + Isopod Shell + Isopod Shell.
changedTechno-Hammer Recipe: Hydro-Hammer + Explosive Blaster + Explosive Blaster.

New enemies: Bumper

  • Spawns on the Volcano Surface during Hammer runs.

  • Static enemy that bumps the ground creating shockwaves while the player is nearby.

Piercer

  • Spawns on the Ocean during Pike runs.

  • Static enemy that stabs the air firing compressed bubbles while the player is above it.

New items: Hammer Dropped by the Bumper.

  • Fire1: Begin charging up to slam the ground, causing a shockwave and bouncing up.

  • Shockwave size and bounce height scale with how long it took to hit the ground, doubling after a full second.

Hydro-Hammer Recipe: Hammer + Isopod Shell + Isopod Shell.

  • Fire1: Begin charging up to slam the ground, causing a shockwave, bouncing up and firing 6 explosive shells that fall towards nearby enemies.

  • Shockwave size and bounce height scale with how long it took to hit the ground, doubling after 1.4 seconds.

  • Can slam underwater when fully charged.

  • If the slam was fully charged, fires homing bubbles instead of shells.

Techno-Hammer Recipe: Hydro-Hammer + Explosive Blaster + Explosive Blaster.

  • Fire1 Begin charging up to slam the ground, causing a shockwave, bouncing up and creating 4 orbs that fire explosive lasers towards nearby enemies.

  • Shockwave size and bounce height scale with how long it took to hit the ground, doubling after 1.4 seconds.

  • Can slam underwater when fully charged.

  • If the slam was fully charged, greatly increases the range of the explosive lasers.

Maul Recipe: Hammer + Spider Arms.

  • Fire1: Begin charging up to slam the ground, causing a shockwave and bouncing up.

  • Shockwave size and bounce height scale with how long it took to hit the ground, doubling after 1.4 seconds.

  • Turn the hammer between attacks, alternating between bouncing higher and a stronger shockwave.

Frostburn Hammer Recipe: Maul + Ice + Pocket Star.

  • Fire1: Begin charging up to slam the ground, causing a shockwave and bouncing up.

  • Shockwave size and bounce height scale with how long it took to hit the ground, doubling after a full second.

  • Can slam underwater when fully charged.

  • Turn the hammer between attacks, alternating between applying Frostbite and Burning.

Pike Dropped by the Piercer.

  • Fire1: Charge up for 0.6s and thrust forward, firing a compressed air projectile.

  • Projectile speed scales with charge and, if fully charged, knocks you backwards upon hitting terrain.

Northern Pike Recipe: Pike + Fish Egg + Water Gun.

  • Fire1: Charge up for 0.6s and thrust forward, firing a compressed air projectile.

  • Projectile speed scales with charge and, if fully charged, knocks you backwards upon hitting terrain.

  • Upon disappearing, the projectile summons a fish that chases nearby enemies.

Hydra Pike Recipe: Northern Pike + Soul Shard.

  • Fire1: Charge up for 0.6s and thrust forward, firing two compressed air projectiles.

  • Projectile speed scales with charge and, if fully charged, they knock you backwards upon hitting terrain.

  • Upon disappearing, each projectile summons a head that chases nearby enemies.

  • If the attack was fully charged, both heads split into 2 smaller ones shortly after.

Pull Pike Recipe: Pike + Void + Spider Bite.

  • Fire1: Charge up for 0.8s and thrust forward, firing a compressed air projectile that implodes repeatedly, pulling nearby enemies.

  • Projectile speed scales with charge and, if fully charged, pulls you towards it upon disappearing.

Elephant Goad Recipe: Pike + Harpoon + Harpoon.

  • Fire1: Charge up for 1s and thrust forward, firing a compressed air projectile.

  • Projectile speed scales with charge and, if fully charged, grabs enemies it hits, dragging them along until disappearing.

New Commands: Slam Enabled by having: Maul, Techno-Hammer, The Builder.

  • Cooldown: 5.

  • Command your guardian to dash towards its target or the ground, creating a powerful shockwave on impact.

Stab Enabled by having: Pike, Northern Pike, Pull Pike.

  • Cooldown: 2.

  • Command your guardian to stab forward, firing a compressed air projectile.

Other Changes:

  • Guardians also refill their health when you rest.

  • The Battle Axe is now crafted using a Hammer or Pike instead of Longsword.

  • The Builder is now crafted using a Maul instead of Spider Gauntlets, and its primary attack works like other hammers.

  • The Carmine Polearm is now crafted using a Pike instead of 3 Sticks and its primary attack works like other pikes. Instead of healing on hit, fully charged attacks make you take 50 "ghost damage", activating positive effects that require taking damage without any downsides.

  • Deflect spell deals double the taken damage.

  • Added a particle and sound effect that indicates when chargeable weapons are fully charged.

  • Added destruction particles to the projectiles from several items.

  • Certain particles no longer disappear as soon as their object gets destroyed, this is specially noticeable in projectiles such as the Fireball.

  • New model for the shell rocket projectiles.

  • The Anomaly Hunter no longer has separate hurtboxes for each limb because that caused it to take way more damage from certain piercing weapons.

  • Genesis' Icicle attack was replaced by a new one using the Frostburn Hammer. Also added an attack using the Pull Pike that replaces it during Pike runs.

  • The day/night cycle smoothly moves towards the countdown's time, no longer snapping when the countdown instantly changes such as when a boss is defeated.

Source

Steam News / 14 June 2025

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