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Steam News24 May 20251y ago

Update 15, Blending Together

New Items: Timeless Blades Recipe: Clock Pointers/Directed Knives + Aether. Fire1: Throw a giant spear that creates static knives as it travels.

Full notes

Full ReTrime update

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What changed

0 fixes3 additions8 changes2 removals
  • Gameplay
  • Balance
  • Maps
addedNew Items: Timeless Blades Recipe: Clock Pointers/Directed Knives + Aether.
changedFire1: Rapidly fire magic orbs which speed up spell cooldowns by 0.05s on hit.
changedFire2: Fire a piercing laser which speeds up spell cooldowns by 1s per enemy hit.
changedFire1: Place a sentry which automatically targets nearby enemies, firing short-range electricity currents that cannot miss.
changedMakes other sentries fire an electricity ring every second, dealing 10 damage to all nearby enemies.
changedTerrain is now smooth shaded.

ReTrime changes

addedNew Items: Timeless Blades Recipe: Clock Pointers/Directed Knives + Aether.
changedFire1: Rapidly fire magic orbs which speed up spell cooldowns by 0.05s on hit.
changedFire2: Fire a piercing laser which speeds up spell cooldowns by 1s per enemy hit.
changedFire1: Place a sentry which automatically targets nearby enemies, firing short-range electricity currents that cannot miss.
changedMakes other sentries fire an electricity ring every second, dealing 10 damage to all nearby enemies.

New Items: Timeless Blades Recipe: Clock Pointers/Directed Knives + Aether.

  • Fire1: Throw a giant spear that creates static knives as it travels.

  • After hitting any enemy or surface, the spear teleports backwards, retargets towards its nearest enemy and fires itself again. This can repeat up to 4 times.

  • Once the spear disappears, all knives are thrown towards their nearest enemies.

Wand Recipe: Minigun/Railgun + Past.

  • Fire1: Rapidly fire magic orbs which speed up spell cooldowns by 0.05s on hit.

  • Fire2: Fire a piercing laser which speeds up spell cooldowns by 1s per enemy hit.

Flail Recipe: Boomerang/Yoyo + Sword.

  • A spike ball freely swings connected to the flail by a chain, damaging all enemies it touches.

  • Fire1: Swing the flail, throwing the ball forward then pulling it back.

Electri-Sentry Recipe: Sandstone Sentry + Voltaic Ore.

  • Fire1: Place a sentry which automatically targets nearby enemies, firing short-range electricity currents that cannot miss.

  • Makes other sentries fire an electricity ring every second, dealing 10 damage to all nearby enemies.

World Changes:

  • Terrain is now smooth shaded.

  • Terrain materials smoothly transition between areas.

  • Put the sea grass material on the oasis.

  • Some visual improvements to the ocean current, specially on the main menu.

  • Added a safe guard so you can't get softlocked on the Underground Ruin elevator.

Item Changes:

  • Warp Stone map now uses a separate camera, so it renders the world in real time (at a 5th of the game's frame rate for performance) and I don't have to bother remaking a bunch of images every time an update changes the world.

  • Added a player indicator to the Warp Stone map.

  • Crouching after all carts have left the portal will cause the Train to stop and explode.

  • Spider Sentry's legs now attempt to find targets within 100 meters to walk towards if the sentry using them isn't targeting anything and has a lower sight range than that.

  • Increased Fireball's explosion radius. You no longer get damaged by the explosion and only receive burning for 2 seconds if caught in it.

  • Anchor is crafted using a Flail instead of a Harpoon.

  • All of the knives, spears and boomerangs disappear from your hand during their throwing animation.

Enemy Changes:

  • Coda Drones turn white when ragdolling.

  • Poison Flowers, Shellfish and Spiders lose certain parts when ragdolling, as those represent the items they drop.

  • Assalt/Sniper Sentinels have a shorter target distance, no longer shooting at you from anywhere.

Source

Steam News / 24 May 2025

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