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Steam News27 March 20263mo ago

Patch #9: Economy Overhaul, New Raids & Guild Upgrades

Hey everyone! This is the biggest patch yet. Completely reworked the game economy, added 6 new raids with 24 enemies, 14 new items (including a full armor set), guild upgrades, and fixed a bunch of broken skills and bui

In this update9

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Full Restoration: Chronicles of Survival update

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Repeated intro

Hey everyone! This is the biggest patch yet. Completely reworked the game economy, added 6 new raids with 24 enemies, 14 new items (including a full armor set), guild upgrades, and fixed a bunch of broken skills and buildings that weren't actually doing anything. Here's everything that changed:

What changed

6 fixes7 additions31 changes2 removals
  • Balance
  • Events
  • Gameplay
  • UI and audio
  • Store
  • Server
fixedHey everyone! This is the biggest patch yet. Completely reworked the game economy, added 6 new raids with 24 enemies, 14 new items (including a full armor set), guild upgrades, and fixed a bunch of broken skills and buildings that weren't actually doing anything. Here's everything that changed:
changedEconomy ReworkThe whole gold/resource/prestige balance has been rebuilt from scratch:
changedEconomy ReworkPrestige thresholds rebalanced — P1-P5 are more accessible, P8-P10 remain a serious grind. The curve is much smoother now (no more 10x jumps between levels)
changedEconomy ReworkPrestige multiplier buffed — 1.22x per level (was 1.20x). At P10 you get 7.3x instead of 6.2x
changedEconomy ReworkSkill Point scaling softened — SP gold threshold grows by 1.4x instead of 2.0x. Getting 30+ SP is actually possible now without prestige
changedEconomy ReworkBuilding costs use soft scaling — formula changed to (1 + count * 0.3)^1.5 instead of 1.15^count. Late-game buildings are much cheaper

Restoration: Chronicles of Survival changes

fixedHey everyone! This is the biggest patch yet. Completely reworked the game economy, added 6 new raids with 24 enemies, 14 new items (including a full armor set), guild upgrades, and fixed a bunch of broken skills and buildings that weren't actually doing anything. Here's everything that changed:
changedThe whole gold/resource/prestige balance has been rebuilt from scratch:
changedPrestige thresholds rebalanced — P1-P5 are more accessible, P8-P10 remain a serious grind. The curve is much smoother now (no more 10x jumps between levels)
changedPrestige multiplier buffed — 1.22x per level (was 1.20x). At P10 you get 7.3x instead of 6.2x
changedSkill Point scaling softened — SP gold threshold grows by 1.4x instead of 2.0x. Getting 30+ SP is actually possible now without prestige

Economy Rework

The whole gold/resource/prestige balance has been rebuilt from scratch:

  • Prestige thresholds rebalanced — P1-P5 are more accessible, P8-P10 remain a serious grind. The curve is much smoother now (no more 10x jumps between levels)

  • Prestige multiplier buffed — 1.22x per level (was 1.20x). At P10 you get 7.3x instead of 6.2x

  • Skill Point scaling softened — SP gold threshold grows by 1.4x instead of 2.0x. Getting 30+ SP is actually possible now without prestige

  • Building costs use soft scaling — formula changed to (1 + count * 0.3)^1.5 instead of 1.15^count. Late-game buildings are much cheaper

  • Building limits removed — all production and utility buildings are now unlimited. Build 50 sawmills if you want (unique buildings like Guild Hall stay at 1)

  • Diminishing returns on duplicates — each copy of the same building is slightly less efficient (1st: 100%, 5th: 76%, 10th: 58%). This encourages building variety

Clicks Matter Now

Clicking was useless by mid-game. Not anymore:

  • Buildings boost your clicks — every building you own adds +0.5 gold to your base click reward (before multipliers). 40 buildings = +20 base gold per click

  • Powerful Click massively buffed — from +80% max to +300% max

  • Combo Surge buffed — from +3% to +8% combo growth per click

  • Combo Master buffed — from +20% to +50% combo multiplier

  • Energy Reserves expanded — max bonus from +110 to +200

  • Combo milestones — one-time bonuses at 25/50/75/100/125/150 combo (free resources, production boosts, gold bonuses)

  • Two new skills: Guild Striker (clicks boost guild raid damage) and Building Synergy (building income adds to click gold)

Prestige Gives Combat Power from P1

Previously, prestige did nothing for your character until P8. Now:

  • +5% all combat stats per prestige level (ATK, DEF, HP, Mana) — automatic, no PP needed

  • +0.05 crit multiplier per prestige level

  • +5 max energy per prestige level

  • Hero skill tree costs reduced by 40% (56 PP down to 34 PP) — accessible around P5 instead of P8

New Raids: "Fallen Civilizations"

New raids fill the gaps between existing content:

  • Sunken Temple (Tier 2-3) — desert temple with guardians and a Cursed Priest boss

  • Plague Quarter (Tier 3-4) — abandoned city with plague rats and the Plague Doctor boss

  • Dwarven Vaults (Tier 5-6) — trap-filled dwarven halls, source of the Masterwork armor set

  • Elven Sanctum (Tier 6-7) — haunted elven ruins with ghost archers and an Elven Lich boss

  • Titan Colossus (Tier 8-9) — mechanical titan with constructs and the Titan Core boss

  • Fallen Throne (Tier 9-10) — cursed palace with the Mad King as the final boss

24 new enemies total, each with unique stats. Raids are sorted by difficulty in the UI now.

New Items + Dwarven Masterwork Set

10 standalone items filling empty equipment slots:

  • Scorpion Fang Necklace (Uncommon, NECK)

  • Plague Mask (Uncommon, HEAD)

  • Runic Greaves (Uncommon, LEGS)

  • Dwarven Signet (Rare, RING)

  • Phantom Bow (Rare, WEAPON)

  • Titan Core Badge (Rare, BADGE)

  • Ghostweave Cloak (Rare, BACK)

  • Royal Guard Boots (Rare, BOOTS)

  • Alchemist Vial (Epic, NECK)

  • Mad King's Scepter (Epic, WEAPON)

Dwarven Masterwork Set (4 Epic pieces from Dwarven Vaults):

  • Dwarven Warhammer, Plate, Helm, Boots

  • 2-piece: +10% Max HP

  • 3-piece: +15% DEF, -5% damage taken

  • 4-piece: Dwarven Fortitude — shield equal to 20% max HP when below 30% HP (30s cooldown)

This is the first equipment set in the game. More sets coming in future patches.

Guild Upgrades

Guilds can now spend Guild EXP on permanent upgrades for all members:

  • War Spoils (10 levels) — +5% gold from guild raids per level

  • Battle Tactics (3 levels) — +1 extra attack per guild raid

  • Prosperity Aura (5 levels) — +3% building production for all members

  • Click Blessing (5 levels) — +10% click gold for all members

  • Know Thy Enemy (5 levels) — -3% boss DEF per level

Leaders and officers can purchase upgrades from the new "Upgrades" tab in the Guild popup. Guild raid rewards now scale with your personal damage contribution — MVP gets 2x gold, Top 3 get 1.5x.

Buildings Actually Work Now

Fun fact

10 buildings and 6 skills had effects described in their tooltips that literally did nothing. The code was never connected.

All fixed now, with redesigned effects

  • Training Ground — +1 base gold per click per building (was: broken +5% click damage)

  • Watchtower — +5% raid rewards and -5% raid duration (was: broken -5% duration)

  • Windmill — +8% all building production speed (was: broken +10%)

  • Treasury — saves 500 gold per unit through Prestige resets (was: broken +2% gold)

  • Bank — generates gold every 10 min based on your total building value (was: broken interest)

  • Academy — +1 SP per hour of active play per academy (was: broken -25 threshold)

  • Colosseum — +25% all combat rewards (was: broken +25% that did nothing)

  • Merchant Guild — auto-sells excess resources at 80% market rate (was: broken -15% trade cost)

  • Shrine — +3% click gold when faith is above 50 (was: broken -5% chaos)

  • Chaos Altar — +2% click gold per 10 chaos points per altar (was: broken +3% gold)

Broken Skills Fixed & Rebalanced

These skills had working tooltips but zero effect. Now they actually work:

  • Raid Commander — +15/30/50/75% raid rewards (buffed from old values)

  • Treasure Hunter — +20/45/75% rare drop chance

  • Building Efficiency — +8/15/25/40% building production

  • Tax Collector — +3/7/12% passive gold per building owned

Legendary skill unlock thresholds also lowered (75-200 SP down to 50-130 SP).

Bug Fixes

  • Offline rewards disappearing — the "Welcome Back" popup was getting destroyed by the Daily Rewards popup opening on top of it. Now they show one after another

  • Loading indicator — added a loading spinner when waiting for guild server responses. No more clicking buttons and wondering if anything happened

  • Raids sorted by difficulty in the popup

  • Help system temporarily disabled — the help texts were corrupted. Will be rebuilt properly in a future patch

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Thanks for playing! If you find any bugs or have balance feedback, let me know in the discussions or Discord.

Source

Steam News / 27 March 2026

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