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Full Restoration: Chronicles of Survival update
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Repeated intro
Hey everyone! This is the biggest patch yet. Completely reworked the game economy, added 6 new raids with 24 enemies, 14 new items (including a full armor set), guild upgrades, and fixed a bunch of broken skills and buildings that weren't actually doing anything. Here's everything that changed:
What changed
- Balance
- Events
- Gameplay
- UI and audio
- Store
- Server
Restoration: Chronicles of Survival changes
Economy Rework
The whole gold/resource/prestige balance has been rebuilt from scratch:
Prestige thresholds rebalanced — P1-P5 are more accessible, P8-P10 remain a serious grind. The curve is much smoother now (no more 10x jumps between levels)
Prestige multiplier buffed — 1.22x per level (was 1.20x). At P10 you get 7.3x instead of 6.2x
Skill Point scaling softened — SP gold threshold grows by 1.4x instead of 2.0x. Getting 30+ SP is actually possible now without prestige
Building costs use soft scaling — formula changed to (1 + count * 0.3)^1.5 instead of 1.15^count. Late-game buildings are much cheaper
Building limits removed — all production and utility buildings are now unlimited. Build 50 sawmills if you want (unique buildings like Guild Hall stay at 1)
Diminishing returns on duplicates — each copy of the same building is slightly less efficient (1st: 100%, 5th: 76%, 10th: 58%). This encourages building variety
Clicks Matter Now
Clicking was useless by mid-game. Not anymore:
Buildings boost your clicks — every building you own adds +0.5 gold to your base click reward (before multipliers). 40 buildings = +20 base gold per click
Powerful Click massively buffed — from +80% max to +300% max
Combo Surge buffed — from +3% to +8% combo growth per click
Combo Master buffed — from +20% to +50% combo multiplier
Energy Reserves expanded — max bonus from +110 to +200
Combo milestones — one-time bonuses at 25/50/75/100/125/150 combo (free resources, production boosts, gold bonuses)
Two new skills: Guild Striker (clicks boost guild raid damage) and Building Synergy (building income adds to click gold)
Prestige Gives Combat Power from P1
Previously, prestige did nothing for your character until P8. Now:
+5% all combat stats per prestige level (ATK, DEF, HP, Mana) — automatic, no PP needed
+0.05 crit multiplier per prestige level
+5 max energy per prestige level
Hero skill tree costs reduced by 40% (56 PP down to 34 PP) — accessible around P5 instead of P8
New Raids: "Fallen Civilizations"
New raids fill the gaps between existing content:
Sunken Temple (Tier 2-3) — desert temple with guardians and a Cursed Priest boss
Plague Quarter (Tier 3-4) — abandoned city with plague rats and the Plague Doctor boss
Dwarven Vaults (Tier 5-6) — trap-filled dwarven halls, source of the Masterwork armor set
Elven Sanctum (Tier 6-7) — haunted elven ruins with ghost archers and an Elven Lich boss
Titan Colossus (Tier 8-9) — mechanical titan with constructs and the Titan Core boss
Fallen Throne (Tier 9-10) — cursed palace with the Mad King as the final boss
24 new enemies total, each with unique stats. Raids are sorted by difficulty in the UI now.
New Items + Dwarven Masterwork Set
10 standalone items filling empty equipment slots:
Scorpion Fang Necklace (Uncommon, NECK)
Plague Mask (Uncommon, HEAD)
Runic Greaves (Uncommon, LEGS)
Dwarven Signet (Rare, RING)
Phantom Bow (Rare, WEAPON)
Titan Core Badge (Rare, BADGE)
Ghostweave Cloak (Rare, BACK)
Royal Guard Boots (Rare, BOOTS)
Alchemist Vial (Epic, NECK)
Mad King's Scepter (Epic, WEAPON)
Dwarven Masterwork Set (4 Epic pieces from Dwarven Vaults):
Dwarven Warhammer, Plate, Helm, Boots
2-piece: +10% Max HP
3-piece: +15% DEF, -5% damage taken
4-piece: Dwarven Fortitude — shield equal to 20% max HP when below 30% HP (30s cooldown)
This is the first equipment set in the game. More sets coming in future patches.
Guild Upgrades
Guilds can now spend Guild EXP on permanent upgrades for all members:
War Spoils (10 levels) — +5% gold from guild raids per level
Battle Tactics (3 levels) — +1 extra attack per guild raid
Prosperity Aura (5 levels) — +3% building production for all members
Click Blessing (5 levels) — +10% click gold for all members
Know Thy Enemy (5 levels) — -3% boss DEF per level
Leaders and officers can purchase upgrades from the new "Upgrades" tab in the Guild popup. Guild raid rewards now scale with your personal damage contribution — MVP gets 2x gold, Top 3 get 1.5x.
Buildings Actually Work Now
Fun fact
10 buildings and 6 skills had effects described in their tooltips that literally did nothing. The code was never connected.
All fixed now, with redesigned effects
Training Ground — +1 base gold per click per building (was: broken +5% click damage)
Watchtower — +5% raid rewards and -5% raid duration (was: broken -5% duration)
Windmill — +8% all building production speed (was: broken +10%)
Treasury — saves 500 gold per unit through Prestige resets (was: broken +2% gold)
Bank — generates gold every 10 min based on your total building value (was: broken interest)
Academy — +1 SP per hour of active play per academy (was: broken -25 threshold)
Colosseum — +25% all combat rewards (was: broken +25% that did nothing)
Merchant Guild — auto-sells excess resources at 80% market rate (was: broken -15% trade cost)
Shrine — +3% click gold when faith is above 50 (was: broken -5% chaos)
Chaos Altar — +2% click gold per 10 chaos points per altar (was: broken +3% gold)
Broken Skills Fixed & Rebalanced
These skills had working tooltips but zero effect. Now they actually work:
Raid Commander — +15/30/50/75% raid rewards (buffed from old values)
Treasure Hunter — +20/45/75% rare drop chance
Building Efficiency — +8/15/25/40% building production
Tax Collector — +3/7/12% passive gold per building owned
Legendary skill unlock thresholds also lowered (75-200 SP down to 50-130 SP).
Bug Fixes
Offline rewards disappearing — the "Welcome Back" popup was getting destroyed by the Daily Rewards popup opening on top of it. Now they show one after another
Loading indicator — added a loading spinner when waiting for guild server responses. No more clicking buttons and wondering if anything happened
Raids sorted by difficulty in the popup
Help system temporarily disabled — the help texts were corrupted. Will be rebuilt properly in a future patch
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Thanks for playing! If you find any bugs or have balance feedback, let me know in the discussions or Discord.
Source
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