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Steam News10 June 202626d ago

V1.1.2: The Endless Update — Raids Reborn

The Endless Update — Raids Reborn A big one. Raids are no longer something you "beat" — they're something you push.

In this update8

Full notes

Full Restoration: Chronicles of Survival update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes6 additions9 changes4 removals
  • Balance
  • Events
  • Fixes
  • Gameplay
  • UI and audio
addedThe Endless Update — Raids RebornA big one. Raids are no longer something you "beat" — they're something you push. New endless depth, real combat mechanics, an elite difficulty tier, leaderboards, a reworked economy, and a long list of fixes from your feedback. Thank you — keep it coming.
added⚔️ Endless Depth — push your raidsEvery combat raid now has an Endless Depth ladder. Pick a depth before the raid: enemies scale up, loot gets better (higher item level + rewards), and you can only attempt one rung beyond your best clear. There's always a wall to push against.
changed🩸 Real combat mechanics (no more HP sponges)Enemies — especially bosses and deep/elite content — now fight back with mechanics that scale with you, so even a tanky character has to react:
changed🩸 Real combat mechanics (no more HP sponges)Enrage — attack ramps up over the fight, so you can't just outlast it
changed🩸 Real combat mechanics (no more HP sponges)Boss phases — bosses go berserk at low HP
changed🩸 Real combat mechanics (no more HP sponges)Shields — must be burst through before HP

Restoration: Chronicles of Survival changes

addedA big one. Raids are no longer something you "beat" — they're something you push. New endless depth, real combat mechanics, an elite difficulty tier, leaderboards, a reworked economy, and a long list of fixes from your feedback. Thank you — keep it coming.
addedEvery combat raid now has an Endless Depth ladder. Pick a depth before the raid: enemies scale up, loot gets better (higher item level + rewards), and you can only attempt one rung beyond your best clear. There's always a wall to push against.
changedEnemies — especially bosses and deep/elite content — now fight back with mechanics that scale with you, so even a tanky character has to react:
changedEnrage — attack ramps up over the fight, so you can't just outlast it
changedBoss phases — bosses go berserk at low HP

The Endless Update — Raids Reborn

A big one. Raids are no longer something you "beat" — they're something you push. New endless depth, real combat mechanics, an elite difficulty tier, leaderboards, a reworked economy, and a long list of fixes from your feedback. Thank you — keep it coming.

⚔️ Endless Depth — push your raids

  • Every combat raid now has an Endless Depth ladder. Pick a depth before the raid: enemies scale up, loot gets better (higher item level + rewards), and you can only attempt one rung beyond your best clear. There's always a wall to push against.

  • Raids auto-scale to your power so a cleared raid never becomes a total faceroll — and the deeper you go, the more it demands.

🩸 Real combat mechanics (no more HP sponges)

Enemies — especially bosses and deep/elite content — now fight back with mechanics that scale with you, so even a tanky character has to react:

  • Enrage — attack ramps up over the fight, so you can't just outlast it

  • Boss phases — bosses go berserk at low HP

  • Shields — must be burst through before HP

  • Lifesteal & Regen — out-DPS them or they heal back up

  • Poison — damage over time that ignores armor

  • Thorns — reflects part of your hits back at you

    12 flagship bosses got their own signature mechanics. Deep raids auto-layer these on as you climb.

🔥 Elite ("Mythic") raids, reworked

  • Elite is now a distinct harder tier, not just bigger numbers: tougher multipliers, and every elite enemy carries combat mechanics (bosses more).

  • Better rewards: +2 item levels on drops, a baked-in bonus affix chance, and 2.5× gold & XP.

  • Endless Elite — push depth on elite raids too, for the best gear in the game.

  • Fixed a bug where elite raids were dropping the normal loot table instead of the elite one (on some raids ~9× worse drops). Elite now drops what it should.

🏅 Leaderboards expanded

  • New Endless and Endless Elite leaderboards — a separate depth ranking for every dungeon, with your personal record always shown.

🎮 Combat quality of life

  • Ability hotkeys Q / W / E / R / T are now shown on the ability bar (WoW-style keybind badges).

  • Trials (pre-raid risk/reward modifiers) expanded with new mechanic-based mods (Bulwark, Vampiric, Berserk, Venomous, Nightmare and more).

  • Victory loot list now scrolls — a big haul can no longer push the exit button off-screen.

  • Tamed insane drop rates: drop bonuses are now multiplicative and capped, so rares stay rare instead of dumping the whole table.

💰 Economy & balance

  • Resources no longer drain on their own — removed a leftover survival mechanic that quietly ate your food/water/clothing.

  • Every resource now matters for gear: armor upgrades consume clothing, all gear upgrades consume a little food & water — so clothing/food/water are no longer dead weight.

  • Market overhaulremoved redundant single-resource trades (the dynamic Exchange handles those), repriced the rest, and removed dead trades. The Exchange is now the place to buy/sell raw resources.
  • New market deals: Smelter (stone → iron), Apothecary (gold → potions), Blueprint Commission (gold + science → blueprint), and a Mystery Crate.

🐛 Fixes from your feedback

  • Gold pouches / tomes now work — they show a "Use" button instead of being stuck in the potion slot doing nothing.

  • Daily quests fixed — the combo quest (and the resource quests) were never tracking progress. They work now.

  • Character name now uses your Steam name instead of "Survivor"; class moved to the level line.

  • XP is now visible on the character screen (current / next, right on a thicker bar).

  • Fixed small stats showing as "+0.0" (e.g. +0.03 Atk Speed now displays correctly).

  • Wider Raids / Prestige / Leaderboard windows so nothing gets cut off.

🧹 Under the hood

  • Cleaned out a pile of dead code from the Early Access era, added save-load safety casts, and finished localization for new content across all 8 languages.

Source

Steam News / 10 June 2026

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