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Steam News14 June 202622d ago

V1.2.4: Balance Overhaul & Fixes

Update 1.2.4 — Balance Overhaul & Fixes A big one. This update fixes the scaling that was breaking high-level characters (billion-point stats, runaway upgrade costs, near-invincibility), makes a whole batch of buildings

In this update4

Full notes

Full Restoration: Chronicles of Survival update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions7 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
addedUpdate 1.2.4 — Balance Overhaul & FixesA big one. This update fixes the scaling that was breaking high-level characters (billion-point stats, runaway upgrade costs, near-invincibility), makes a whole batch of buildings and skills actually do what they promise, and adds an item-level leaderboard. Thank you for all the reports.
added⚖️ Balance & scalingCharacter stats no longer explode at high item level. Gear above its rarity's item-level cap now adds power on a smooth, bounded curve instead of running away into the billions.
changed⚖️ Balance & scalingPercentage stats now use diminishing returns. Crit, evasion, accuracy and attack speed approach their caps gradually — every point of the underlying stat keeps helping, and nothing overshoots.
changed⚖️ Balance & scalingDamage resistance caps at 90%. No more accidental invincibility — you (and enemies) always take at least some damage.
fixed⚖️ Balance & scalingGear upgrade costs fixed. The old formula spiraled into quadrillions (and even overflowed into negative numbers) at high item level. Costs now scale sanely with item level and your upgrade investment, and materials scale too.
changed🏛️ Buildings that now actually workArchitect's Tower now really gives +10% production to all buildings.

Restoration: Chronicles of Survival changes

addedA big one. This update fixes the scaling that was breaking high-level characters (billion-point stats, runaway upgrade costs, near-invincibility), makes a whole batch of buildings and skills actually do what they promise, and adds an item-level leaderboard. Thank you for all the reports.
addedCharacter stats no longer explode at high item level. Gear above its rarity's item-level cap now adds power on a smooth, bounded curve instead of running away into the billions.
changedPercentage stats now use diminishing returns. Crit, evasion, accuracy and attack speed approach their caps gradually — every point of the underlying stat keeps helping, and nothing overshoots.
changedDamage resistance caps at 90%. No more accidental invincibility — you (and enemies) always take at least some damage.
fixedGear upgrade costs fixed. The old formula spiraled into quadrillions (and even overflowed into negative numbers) at high item level. Costs now scale sanely with item level and your upgrade investment, and materials scale too.

Update 1.2.4 — Balance Overhaul & Fixes

A big one. This update fixes the scaling that was breaking high-level characters (billion-point stats, runaway upgrade costs, near-invincibility), makes a whole batch of buildings and skills actually do what they promise, and adds an item-level leaderboard. Thank you for all the reports.

⚖️ Balance & scaling

  • Character stats no longer explode at high item level. Gear above its rarity's item-level cap now adds power on a smooth, bounded curve instead of running away into the billions.

  • Percentage stats now use diminishing returns. Crit, evasion, accuracy and attack speed approach their caps gradually — every point of the underlying stat keeps helping, and nothing overshoots.

  • Damage resistance caps at 90%. No more accidental invincibility — you (and enemies) always take at least some damage.

  • Gear upgrade costs fixed. The old formula spiraled into quadrillions (and even overflowed into negative numbers) at high item level. Costs now scale sanely with item level and your upgrade investment, and materials scale too.

🏛️ Buildings that now actually work

  • Architect's Tower now really gives +10% production to all buildings.

  • Hall of Legends now really grants its prestige-point bonus.

  • Eternal Monument now actually persists through prestige (its whole point).

  • Ancient Forge's production-speed bonus works, and its tooltip now states it's required to upgrade gear.

  • Training Ground's bonus combat damage and Watchtower's second effect (now +attack speed) finally do something.

  • Building names and descriptions are now translated in all 8 languages, with corrected, up-to-date numbers.

✨ Skills that now actually work

  • Several skills were silently running at a fraction of their listed power (a scaling bug) — Master Builder, Raid Commander, Bulk Trading and others now deliver their full bonus.

  • Golden Veins and Midas Touch now boost gold from ALL sources (production, idle, raids), not just clicks.

  • Industrial Synergy, Defender, Legacy Knowledge and Accelerated Start now have a real effect.

  • Prestige skills sorted out: skill retention, the prestige-point bonus and the post-prestige speed boost each do what they say.

🏆 New

  • Item Level leaderboard — your average gear item level across all slots (every slot counts; empty slots count as zero), as a new tab in the leaderboard screen.

  • Leaderboards now handle huge numbers correctly — gold in the quadrillions ranks properly instead of overflowing. (The gold board has been reset for this.)

  • Big numbers display cleanly everywhere — "90.1B" instead of a raw wall of digits.

Source

Steam News / 14 June 2026

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