Full notes
Full Respark update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Events
- Balance
- Performance
- Fixes
New
All interface text and subtitles have been fully localized into English.
Since Respark intentionally includes elements that would normally be excluded during planning if worldwide release were considered from the start, we hope you enjoy those aspects as well.
The staff credits remain in Japanese.
Changes
When using a gamepad, Squirroll can now be performed even if the left/right input and the Squirroll button are pressed sequentially with a slight delay.
Improved input responsiveness when dropping through a platform while using a gamepad.
Adjustments (XP-related)
Adjusted the XP required for leveling up all Hanabi.
Hanabi are now categorized into two groups—standard and rare—based on their rarity.
Standard: (1500, 2000)
Rare: (2000, 2500)
Before Version 1.3.0, all Hanabi used (500, 2500).
Adjusted the XP dropped by enemies.
King Moldee: 30XP → 50XP
Scouptor, Stegrapher, Pteraver: 150XP → 200XP
D-Rex: 150XP → 300XP
In addition to the previous 10XP and 50XP triangles, a larger 100XP triangle can now drop.
Changed how the value determining “how many strong enemies appear” is calculated.
[Previous] Calculated using both the “Enemy Challenge” difficulty setting and the room’s rank (number of ★), based on a somewhat complex formula.
[Now] Calculated solely from the room’s rank (number of ★).
In other words, regardless of the “Enemy Challenge” setting, entering rooms with more ★ will result in stronger enemies appearing more frequently.
Changed the rank of Area 4-F from ★★ to ★★★.
Other Adjustments
Adjusted the formula for calculating Estimated Level.
The influence of the “Damage Multiplier” setting on Estimated Level now varies depending on the value of “Enemy Challenge.” As a result, if “Enemy Challenge” is very low, increasing the “Damage Multiplier” will no longer raise Estimated Level significantly.
Adjusted the difficulty presets.
Each time a Hanabi receives a “Damage Up” enhancement, its ammo price now increases by 20% of its base price.
Adjusted the performance of Cherry Blossom.
Blast Damage: 120 → 180
Star Damage: 9 → 15 (the per-shot cap remains 120)
Radius: 1.2 → 2
Starter Price: $1,490 → $1,980
Changed the price of False Dandelion from $298 to $98.
Increased the durability of the 'Oumuamua notes from 200 to 500.
Fixes
Fixed an issue where Scouptor and Black Moldee were unintentionally not appearing in World 1.
Fixed an issue where the spawn rate of Ammo Crates was incorrect.
When the number of Hanabi in categories other than Handheld is exactly 1, the spawn rate of Ammo Crates is reduced to 1/2.
When the number of Hanabi in categories other than Handheld is exactly 3, the spawn rate of Ammo Crates is reduced to 3/4.
Source
Changelog.gg summarizes and formats this update. How we read updates.
