Full notes
Full Respark update
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What changed
- Gameplay
- Maps
- Events
- Balance
- UI and audio
- Store
Thank you as always for playing Respark! Today, we’ve released Version 1.4.0 of Respark!
While this is technically a minor update from Version 1.3.5, the amount of content is on par with a major update. We hope you’ll take this opportunity to experience how much Respark has evolved! (And if you feel inclined, we would be incredibly grateful if you could leave a Steam review as well.)
This notice contains spoilers. Please be aware of this if you have not yet reached the true ending.
Major Changes
A New Hanabi Enhancement: Flufflift
Flufflift is an enhancement that can be applied to Handheld Hanabi and modifies the protagonist’s falling behavior while firing.
Flufflift can be upgraded from Lv.1 to Lv.3, with the following effects at each level:
Lv.1: The protagonist’s fall speed becomes slower.
Lv.2: The protagonist remains stationary vertically.
Lv.3: The protagonist slowly rises.
Speedrun Mode Has Arrived!
Steam post imageSteam post image
Speedrun Mode is now unlocked when playing with a save file that has reached the True Ending.
You can connect to LiveSplit and have the timer operate automatically.
A starttimer command is sent when the speedrun begins, and a split command is sent whenever a boss is defeated.
If the timing mode is set to “In-Game Time,” pause and resume commands are also sent to exclude loading times and terrain generation times.
Due to differences in timing precision, the in-game timer and LiveSplit’s timer will not match exactly. If you use LiveSplit, we recommend using the LiveSplit time as your official record.
Currently, only “Defeat Dimorphos/MiRA (NG+)” is implemented in-game.
“Defeat MiRA (NG)” is planned for Version 2.0.0 or later. Because Version 2.0.0 is expected to add many new events, it was not included in Version 1.4.0.
Please note that future updates may still affect run times.
All Important Items Are Now Displayed on the Map
All candies and other items that were not shown on the map in Version 1.3.5 and earlier will now appear on the map.
If no icon appears on the map, it is guaranteed that the area contains no important items.
When the map is not open, icons for items remaining in the current area are now displayed in the lower-left corner of the screen.
New Difficulty Settings and the Definition of “Difficulty Code”
Added the following three difficulty settings and rebuilt the formula used to calculate Estimated Level.
No Level Up
No Jetpack
Stamina UP Rarity
Defined a new concept: the “Difficulty Code.”
This is a short string that represents a specific set of difficulty settings.
For example, the Difficulty Code “E7-B6-x2” means Enemy Challenge = 7, Boss HP = 6, and Damage Multiplier = 2x.
You can copy the Difficulty Code for your current settings, or paste a Difficulty Code to apply its settings.
The previous “Heart Spawn Frequency” setting has been renamed to “Heart Rarity” starting in Version 1.4.0, and the meaning of the values has been reversed.
We apologize for the confusion, but this change allows us to unify the rule that “higher values mean higher difficulty,” consistent with other settings.
Raised the maximum Estimated Level from 10 to 20. The unrounded Estimated Level (before rounding and before the cap of 20) is now also shown in parentheses.
The number of Black Diamond rewards based on Estimated Level is the same for all Estimated Levels of 10 or higher.
Results Screen
After defeating the final boss following the True Ending, a results screen will now be displayed.
The results screen shows your Difficulty Code, which final boss you defeated, the game version, and the date.
In Speedrun Mode, your clear time is also shown.
Other Changes
Changes to “Hanabi Enhancement: Homing”
Throwing Hanabi can now receive the Homing enhancement (excluding Maple, which has innate homing ability).
Homing has been changed from a simple On/Off setting to a three‑level system: Lv.1–Lv.3.
- As a rough comparison, the previous “HomingOn” is closest to the new “Homing Lv.2.”
Reduced the price of Homing candies slightly and also reduced the chance for them to appear as shop items.
Increased the overall spawn rate of Homing candies by approximately 1.5x.
Changes to “Hanabi Enhancement: Max Ammo Up”
Reduced the overall increase in maximum ammo granted by this enhancement.
Increased the spawn rate of Max Ammo Up candies by approximately 2x.
Changes to “Hanabi Enhancement: Damage Up”
Expanded the enhancement from “Lv.1–Lv.5” to “Lv.1–Lv.10.”
Reduced the damage gained per enhancement by roughly half.
Damage gained from Hanabi leveling is equivalent to two Damage Up enhancements.
Reduced the ammo price increase caused by Damage Up enhancements to 3/4 of the previous amount.
Slightly lowered the price of Damage Up candies.
Adjustments to Individual Hanabi
Adjusted the damage of the following Hanabi:
Bamboo, Grape (per‑shot damage cap): 100 → 180
Convallaria: 45 → 75
Spiranthes: 12 → 15
Chinese Lantern: 5 → 12
Adjusted the initial ammo of the following Hanabi:
Grand Hanabi (Chrysanthemum, Morning Glory, Custom Hanabi X–Y): 3 → 1
Traveler’s Tree: 45 → 24
Cherry Blossom: 32 → 24
Convallaria: 180 → 120
Spiranthes, Nemophila: 480 → 360
Chestnut: 75 → 60
Russelia: 75 → 120
Poppy, Flax, Bramble: 45 → 60
Bamboo: 40 → 45
Cactus, Cosmos: 32 → 40
The following Hanabi may now start with Max Ammo Up already applied, depending on the world in which they are obtained:
Grand Hanabi (Chrysanthemum, Morning Glory, Custom Hanabi X–Y)
Cherry Blossom
Traveler’s Tree
Adjusted ammo prices for the following Hanabi (prices listed are for purchasing all initial ammo, not per‑shot):
Cherry Blossom, Traveler’s Tree: 2400 → 1200
Grand Hanabi (Chrysanthemum, Morning Glory, Custom Hanabi X–Y): → 1000
Hydrangea: 1500 → 1000
Bamboo: 1125 → 900
Rose, Fragrant Olive: 900 → 810
Cypress Vine: 1280 → 800
Peony, Willow, Palm, Custom Hanabi P–S: 1000 → 800
Cosmos: 1000 → 720
Lycoris: 900 → 720
Fringed Pink, Sunflower, Clover: 720 → 600
Bramble: 600 → 480
Peanut, Tumbleweed: 600 → 360
Russelia: 480 → 360
Chinese Lantern: 480 → 240
Reduced the damage scaling from level‑ups and Damage Up enhancements for the following Hanabi compared to others:
Grand Hanabi (Chrysanthemum, Morning Glory, Custom Hanabi X–Y)
Cherry Blossom
Traveler’s Tree
Bamboo
Peppermint
Extended the range of Gypsophila and adjusted its physics behavior.
Apologies if anything was missed.
New
Added three new Steam achievements.
Added boss‑side portraits to the bowing events for the World 2–6 bosses. For World 5, a mirrored protagonist portrait was also added.
Added four new MiRA portraits, mainly used before and after the MiRA battle.
Adjustments
More types of Hanabi can now appear starting from World 1.
The difficulty setting “Heart Rarity” (formerly “Heart Spawn Frequency”) now also affects the chance of receiving heart‑related gifts from NPCs.
Added one more upgrade shop in 2‑F.
The single shop in 7‑A will now always stock Cherry Blossom.
If you already have Cherry Blossom when entering 7‑A, the shop will not appear.
Increased the Ammo Crate spawn rate to 6/5 when you have exactly one non‑Handheld Hanabi.
Reduced the price of Hanabi Licenses.
Old prices: 5000, 8000, 12000, 15000
New prices: 3000, 6000, 9000, 12000
Adjusted the first question and its associated difficulty.
Removed the “Might be good” option and added a new “Quite good” option, assigned to Difficulty 7.
Changes
Screen transitions now include wipe‑in/out and iris‑in/out effects in addition to fade‑in/out.
During fades, loading and generation status is now shown in the lower‑right corner.
Increased the variety and generation speed of World 5’s procedural terrain.
When collecting a Max Ammo Up candy, the newly added ammo capacity is now automatically filled.
Made dialogue skipping faster, and skipping is now interrupted when performing actions such as hiding the window, forwarding text, or opening the chat history.
Improved the behavior of Custom Hanabi’s stars.
Fixes
Fixed an issue where Launch Skyrocket Hanabi with the “Ghost Hanabi” enhancement would not deal self‑damage when exploding inside terrain.
Fixed an issue where Lycoris’s whistle was incorrect.
Fixed an issue where the red indicator showing “unread dialogue” remained after finishing a conversation with Tama.
Fixed an issue where pressing buttons during the transition from the pause menu to the title screen could cause bugs.
Corrected the True Ending illustrations.
Image 2: Wrong fully connected layer in the neural network.
Image 4: Missing countershading on Hunter's belly.
Upcoming Plans
Although this update is as large as a major version, the next major update is planned to be Version 2.0.0.
In Version 2.0.0, we plan to add many new NPCs and events, expanding the worldbuilding and adding more depth to existing events.
In Version 2.1.0, we plan to introduce new collectible elements.
Thank you for your continued support of Respark!
Source
Changelog.gg summarizes and formats this update. How we read updates.
