Full notes
Full Respark update
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What changed
- Gameplay
- Balance
- Server
- Maps
- UI and audio
Changes
Opened the route between 5-G and 5-L. As a result, depending on the chosen path, Steam Station can now be shortened by up to two areas.
Hearts that restore HP now become semi-transparent and cannot be collected when they would have no effect.
Heart Servers now display the value to which they restore HP (referred to as the “restore-to amount”).
Star Servers now indicate that they refill ammo to its default capacity.
Adjustments (Heart-related)
Heart Servers will no longer appear randomly. For now, they will only appear at fixed locations.
The “restore-to amount” of Heart Servers now changes based on the “Heart Spawn Rate” difficulty setting.
For hearts that appear on the map (HP recovery items):
Reduced their default spawn frequency.
Regarding how the “Heart Spawn Rate” difficulty setting affects their spawn rate:
For settings 1–5, the spawn rate increases as before (as in Version 1.3.2 and earlier).
For settings 6–9, the spawn rate is the same as setting 5.
[Explanation] If “Heart Spawn Rate” is set to 6 or higher:
The spawn rate of hearts that appear on the map will not exceed the rate at setting 5.
However, the restore-to amount of Heart Servers increases, and the drop rate of hearts from crates and enemies also increases, so the game does not become harder compared to before.
These heart-related adjustments address an issue where too many hearts were appearing on the map, making other items less likely to spawn.
Adjustments (Grand Hanabi-related)
Until the player reaches the first ending, Grand Hanabi will not appear except in scenes where their appearance is guaranteed.
Grand Hanabi will now only appear starting from World 2.
After the first ending, slightly increased the chance for Chrysanthemum to appear randomly in shops and as placed items.
After the first ending, slightly increased the chance for Morning Glory to appear randomly in shops and as placed items (with a higher chance than Chrysanthemum).
Adjustments (Boss-related)
Ultima Thule will no longer consider Decoy Hanabi when determining its jump destination.
MiRA's Under One Umbrella event currently triggers at a certain frequency when the protagonist’s HP is 2 or lower. In addition to this, it will now also trigger once per battle when her HP falls below half.
Fixes
Bosses will no longer take damage on screens where the results screen is displayed, such as after a game over.
Source
Changelog.gg summarizes and formats this update. How we read updates.
