Full notes
Full Respark update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Balance
- Maps
- Fixes
- UI and audio
New
You can now purchase Hanabi Licenses from the “Tamaya Clerk” located near Hanabi Shops.
The clerk will generally always appear in areas that contain a Hanabi Shop.
You can purchase up to one license per area.
Adjustments Due to Hanabi License Sales
Reduced the probability of NPCs providing Hanabi Licenses.
Removed the rule that an NPC who always provides a Hanabi License will appear near the exit of 4-H.
Changes
Changes to 8-G and 8-L (avoid reading if you want to experience them yourself):
These areas have been changed to double-damage zones, and a special presentation has been added.
Adjusted the behavior of Hanabi while climbing ladders.
When using a gamepad, a cursor is now displayed, allowing you to aim.
This change also fixes an issue where Hanabi could fly in unintended directions when fired while climbing ladders.
Updated the shop lineup in World 8.
When standing in front of upgrade-type shop items, their effects are now displayed along with their names.
“Spooky” will now throw bombs after a random time interval even when the protagonist is not directly below it.
This makes bomb landing positions more varied, even if the protagonist stays in the same spot.
Adjusted the behavior of “Spooky's” bombs.
After 5 minutes have passed since the start of the fight, bombs will no longer drop items.
This completely removes literal infinite farming spots from the game.
The “5 minutes” duration is the same across all difficulties, but the number of bombs increases with higher “Enemy Challenge” settings, allowing for more farming potential (with increased risk, of course).
Increased the damage required for Hanabi to trigger the bomb’s flashing state from 1 to 100.
This reduces cases where bombs explode prematurely near the top of the stage.
Increased the damage required for Hanabi to destroy bombs (i.e., bomb HP) from 500 to 1000.
This also reduces premature explosions near the top of the stage.
Remaining HP is now displayed.
The rings thrown by Fortuna now display their remaining HP.
When the protagonist’s HP is 3 or higher, hearts will no longer appear during the 'Oumuamua fight.
Voltamin’s heart bullets are now drawn in front of vines and similar objects to improve visibility.
Improved the appearance of the Damage Up and Max Ammo Up icons and numbers.
Added new decorations to World 6.
Adjusted terrain in several areas.
Fixes
Fixed an issue where Mistletoe wouldn't fall to the ground when attached to D-Rex’s shield and D-Rex moved.
Fixed an issue where D-Rex’s lightning could deal damage to enemies twice.
Fixed an issue where Stegrapher’s motor sound could continue playing if it was defeated during a charge.
Removed the note in the “Upgrade: Knockback Reversal” description stating that “knockback on direct shell hits is unchanged,” since Hanabi that have shells (Skyrockets, Bottle Rockets) can never receive this upgrade.
While “infinite farming” may sound appealing, in this game it forces players into repetitive tasks for long periods, creates a situation where stopping at any time feels like a loss, and goes against the resource-management nature of a roguelite. For these reasons, it has been removed in this update.
Source
Changelog.gg summarizes and formats this update. How we read updates.
