In this update3
Full notes
Full Respark update
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What changed
- Balance
- Gameplay
- Store
Respark changes
New
Added a setting that allows you to adjust the damage multiplier the protagonist receives (x0, x1, x2, x3, x4, x5).
x1 is the normal value, x2 is double damage, and x0 makes you take no damage.
If x0 is selected, the estimated difficulty level will be 0 regardless of other settings.
With this addition, it is now possible to reach Difficulty Level 10 even with Darkness Mode turned off.
As of Version 1.2.1, “Darkness Mode ON” and “Damage Multiplier x2” are treated as equivalent difficulty levels.
The estimated difficulty level is capped at 10. However, this upper limit may be raised in the future.
The amount of damage the protagonist actually takes is now displayed slightly above the character.
Changes
If the game is updated while your adventure is suspended and the method of calculating estimated difficulty level changes, the estimated difficulty level at the start of the adventure will now be used for achievement unlock checks and similar evaluations.
This applies to adventures started in Version 1.2.1 or later.
There is a possibility that the estimated difficulty level calculation method will be revised in the near future.
When switching Sub Hanabi or Preferential Training in the Hanabi Management menu using a gamepad, the corresponding explanation will now be displayed.
Adjustments
Adjusted the behavior of the Traveler's Tree.
Doubled the price of ammunition when purchasing it from ammo shops.
Reduced the amount of ammo obtained from a single ammo bag to approximately 0.76× the previous amount.
While maintaining the exceptional damage performance of the Traveler's Tree, its running cost has been increased.
Source
Changelog.gg summarizes and formats this update. How we read updates.
