Full notes
Full Resonite update
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Repeated intro
Hello everyone!
What changed
- Performance
- UI and audio
- Fixes
Got a small maintenance build for you! Fixing up a number of small issues that got tackled while big things are being worked on!
Got more community contributions for the Renderer too! @art0007i made their first contribution! :D
New Features:
Brush tools color can now be edited when they are not equipped (based on report by @lecloutpanda, @nepushiro, @art0007i, issue #6094, implemeneted by @probableprime) - Added internal support for rendering debug visuals only locally -- All Debug visual ProtoFlux nodes now have "Local" field which allows you to use this local rendering -- This is useful for when testing new features without causing disruption in the world with those visuals
Tweaks:
Tweaked language of landing page of account website (internally requested by @bobthegood and @nexulan, implemented by @probableprime) - BlitToDisplay now supports transparency (reported by @art0007i, issue #680, fixed by @art0007i)
Fixes:
Fixed sampling spatial variable with highest priority returning spatial variable with lowest priority/blend-weight, instead of highest (reported by @colin.cat, @mpmxyz, issue #6219) -- This affects following components/nodes: ReferenceSpatialVariableDriver, TypeSpatialVariableDriver, ValueSpatialVariableDriver , SampleObjectSpatialVariable and SampleValueSpatialVariable - Fixed Essential Tools brushes from not being able to have their color set to black (reported by @sveken, issue #1165, fixed by @probableprime) - Fixed arguments passed to Renderer including errorneous extra data (reported by @seercat, issue #6580)
Source
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