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Steam News19 May 20261mo ago

2026.5.19.1285 - Brush fixes, local debug visuals, spatial variable fix and more

Hello everyone! Got a small maintenance build for you! Fixing up a number of small issues that got tackled while big things are being worked on! Got more community contributions for the Renderer too!

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Hello everyone!

What changed

2 fixes1 addition0 changes0 removals
  • Performance
  • UI and audio
  • Fixes
addedNew Features:Brush tools color can now be edited when they are not equipped (based on report by @lecloutpanda, @nepushiro, @art0007i, issue #6094, implemeneted by @probableprime) - Added internal support for rendering debug visuals only locally -- All Debug visual ProtoFlux nodes now have "Local" field which allows you to use this local rendering -- This is useful for when testing new features without causing disruption in the world with those visuals
fixedTweaks:Tweaked language of landing page of account website (internally requested by @bobthegood and @nexulan, implemented by @probableprime) - BlitToDisplay now supports transparency (reported by @art0007i, issue #680, fixed by @art0007i)
fixedFixes:Fixed sampling spatial variable with highest priority returning spatial variable with lowest priority/blend-weight, instead of highest (reported by @colin.cat, @mpmxyz, issue #6219) -- This affects following components/nodes: ReferenceSpatialVariableDriver, TypeSpatialVariableDriver, ValueSpatialVariableDriver , SampleObjectSpatialVariable and SampleValueSpatialVariable - Fixed Essential Tools brushes from not being able to have their color set to black (reported by @sveken, issue #1165, fixed by @probableprime) - Fixed arguments passed to Renderer including errorneous extra data (reported by @seercat, issue #6580)

Got a small maintenance build for you! Fixing up a number of small issues that got tackled while big things are being worked on!

Got more community contributions for the Renderer too! @art0007i made their first contribution! :D

New Features:

  • Brush tools color can now be edited when they are not equipped (based on report by @lecloutpanda, @nepushiro, @art0007i, issue #6094, implemeneted by @probableprime) - Added internal support for rendering debug visuals only locally -- All Debug visual ProtoFlux nodes now have "Local" field which allows you to use this local rendering -- This is useful for when testing new features without causing disruption in the world with those visuals

Tweaks:

  • Tweaked language of landing page of account website (internally requested by @bobthegood and @nexulan, implemented by @probableprime) - BlitToDisplay now supports transparency (reported by @art0007i, issue #680, fixed by @art0007i)

Fixes:

  • Fixed sampling spatial variable with highest priority returning spatial variable with lowest priority/blend-weight, instead of highest (reported by @colin.cat, @mpmxyz, issue #6219) -- This affects following components/nodes: ReferenceSpatialVariableDriver, TypeSpatialVariableDriver, ValueSpatialVariableDriver , SampleObjectSpatialVariable and SampleValueSpatialVariable - Fixed Essential Tools brushes from not being able to have their color set to black (reported by @sveken, issue #1165, fixed by @probableprime) - Fixed arguments passed to Renderer including errorneous extra data (reported by @seercat, issue #6580)

Source

Steam News / 19 May 2026

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