Full notes
Full Resonite update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Fixes
A small build with a bunch of cool goodies for you! ProbablePrime's inspector slot drops are now in, making it easy to copy any of the slot's properties!
There's also a bunch of smaller bugfixes and some internal changes in preparation for some future updates.
**IMPORTANT:** This build has breaking changes to the IPC model for the Renderer. You will need to match those if you use a custom renderer (or a fork). See here for more details:
New Features:
When you drop a slot reference on a field, it will now offer to copy compatible Slot details such as the slots name or position depending on the data type of the field (requested by @krzeszny, @3xxsy, issue #6739, implemented by @probableprime) - Exposed SetupFromChildren & SetupFromRigChildren methods on DynamicBoneChain to be callable from ProtoFlux (requested by @jackthefoxotter, issue #6718)
Tweaks:
Added business metrics to Patreon updates (implemented by @probableprime)
Desktop texture is no longer flipped upside down -- If you made facets that use desktop texture, you might need to update them to flip the texture back upright -- If this causes significant issues, we can add upgrade mechanism in the upcoming builds, but the fix should only affect private userspace elements and not any long term content
Removed logging information for ProtoFlux rebuilds to reduce log clutter - Updated a number of libraries & packages to latest versions
Fixes:
Screen Space Reflections in VR are now supressed when SMAA is enabled (fix contributed by @scrongbongle, renderer PR #40) -- These two post processing settings unfortunately do not currently work together, causing double vision -- FXAA & SSR should work together in VR if you want to use both options - Fix password reset page erroring out in account.resonite.com (reported by @dantetucker, issue #6759, fixed by @probableprime) -- Password reset is still not supported on account.resonite.com please use Resonite itself to reset passwords - MeshEmitter now respects Point filtering on the source texture (based on report by @code807, @luxkitty, issue #6755) - Fixed SetNormalDelta assigning the delta to position, instead of normals (reported by @mpmxyz, issue #6751) - Fixed appending meshes (e.g. when baking) throwing exception when using geometry mask (reported by @mpmxyz, issue #6752)
Source
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