In this update4
Full notes
Full Resonite update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Fixes
Resonite changes
I got a maintenance build for you with a bunch of things, as well as turning off the gay since pride month is over! Since I was busy at con last week, you got a whole extra week of rainbow, wow! Now back to normal! :3
In more serious news, the Elements.Quantity with a ton of community contributions has made it in! There's a few other small additions too.
The cloud got a lot of bugfixes and improvements by @probableprime as well, so hopefully that should help with some of the reliability issues!
**IMPORTANT:** This build has breaking changes to the IPC model for the Renderer. You will need to match those if you use a custom renderer (or a fork). See here for more details: https://github.com/Yellow-Dog-Man/Renderite.Unity.Renderer/releases/tag/1.0.12
New Features:
Added a flow to delete your account to account.resonite.com (issue #6769, requested internally via our contact form, implemented by @probableprime)
Updated Elements.Quantity to 0.3.0 (integration handled by @probableprime) -- Full changelog available on releases page: https://github.com/Yellow-Dog-Man/Elements.Quantity/releases -- Contributions from: @stiefeljackal, @reddneko, @zyzylian, @probableprime, @xlinka, @art0007i -- Fixes issues: #3430, #768, #4654, #5508, #4315
Added DopplerLevel to RandomAudioClipPlayer (requested by @one_and_online, issue #6801)
Added "Always Hide Gizmos" setting for Photo Capture Settings -- Similarly to "Always Hide Nameplates" this will filter out any gizmos from captured photos, regardless whether they're visible -- This is useful to capture clean photos
Added IME composition/preedit data to the keyboard state (contributed by @esnya in #47) -- This is currently an internal change and not utilized in the engine yet -- It needs additional implementation to properly handle this
Added GetActiveFocus node which outputs the currently focused element in the world for a given user (based on request by @reddneko, @jackthefoxotter, issue #6799)
Tweaks:
Reverted Pride month logo back to normal logo (no more gay, much sadness :( ) -- Due to me being at a con, you got extra week of pride for free! - Reduced logging verbosity in home loading (implemented by @probableprime)
Locale:
Merged big Czech locale update by @vassterak - Merged German locale update by @muppeq - Merged Japanese locale fix by @_satler
Fixes:
Tweaked permission checking on SignalR session broadcasts (this should improve GH 6494, but Prime plans to do more, implemented by @probableprime) - Fix Redis based Ratelimits being ignored (partial fix for issue #6549, implemented by @probableprime) - Increased minium threads in .NET threadpool on Cloud (implemented by @probableprime) -- Should improve performance and partially address issue #6549 by @yoshi1123_ (and lots of others!) - Allow 2 common exceptions to pass Redis Rate Limit checks when Redis is unstable (implemented by @probableprime) -- Partially addresses issue #6549 by @yoshi1123_ (and lots of others!) - Fixed potential exception in ValueGraphRecorder - Fixed some issues in our HealtCheck endpoints (issues found while working on #6549, fixed by @probableprime)
Source
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