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Steam News11 May 20263mo ago

2026.5.11.1342 - Bugfixes, easy renderer swapping

Hello everyone! I've got a small maintenance build for you with a few bugfixes that have accumulated over past week or so!

In this update3

Full notes

Full Resonite update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

1 fix2 additions1 change0 removals
  • Gameplay
  • Performance
changedThere's also new command-line arguments that make it easy to switch which renderer Resonite uses (without having to replace the files) and making it attach to Unity Editor with Renderite (which is now open source in case you missed it!)
addedNew Features:Added WorldFocused and WorldUnfocused nodes, these nodes output when a user focuses or unfocuses a world (requested by @ryuvi, issue #6527, implemented by @probableprime)
addedNew Features:Added launch arguments for picking which renderer should Resonite use -- `-Renderer <path to executable>` will make Resonite use alternate renderer at this path, instead of the default one -- `-AttachRenderer` will attach to existing instance of a running renderer (mainly Renderite in Unity Editor) (requested by @scrongbongle, issue #6513) - this is intended for debugging & profiling purposes
fixedFixes:Only install .NET 10 runtime on Windows -- This might work around steamcmd segfault issue when updating Resonite (reported by AntonBoch1244, issue #5462) - Fixed a rare issue causing some user registrations to get stuck due to their distributed lock keys being generated with illegal characters (fixed by @Gawdl3y) - Fix Multi-Tools causing world crashes when they are scaled to 0 (reported by @khawn, @domino___, issue #98, fixed by @probableprime) -- reported by Khawn & Domino in GH98. - Fixed brush tools not working with Tool events (reported by @yoshi1123_, issue #723, fixed by @probableprime)

Resonite changes

changedThere's also new command-line arguments that make it easy to switch which renderer Resonite uses (without having to replace the files) and making it attach to Unity Editor with Renderite (which is now open source in case you missed it!)
addedAdded WorldFocused and WorldUnfocused nodes, these nodes output when a user focuses or unfocuses a world (requested by @ryuvi, issue #6527, implemented by @probableprime)
addedAdded launch arguments for picking which renderer should Resonite use -- `-Renderer <path to executable>` will make Resonite use alternate renderer at this path, instead of the default one -- `-AttachRenderer` will attach to existing instance of a running renderer (mainly Renderite in Unity Editor) (requested by @scrongbongle, issue #6513) - this is intended for debugging & profiling purposes
fixedOnly install .NET 10 runtime on Windows -- This might work around steamcmd segfault issue when updating Resonite (reported by AntonBoch1244, issue #5462) - Fixed a rare issue causing some user registrations to get stuck due to their distributed lock keys being generated with illegal characters (fixed by @Gawdl3y) - Fix Multi-Tools causing world crashes when they are scaled to 0 (reported by @khawn, @domino___, issue #98, fixed by @probableprime) -- reported by Khawn & Domino in GH98. - Fixed brush tools not working with Tool events (reported by @yoshi1123_, issue #723, fixed by @probableprime)

I've got a small maintenance build for you with a few bugfixes that have accumulated over past week or so!

There's also new command-line arguments that make it easy to switch which renderer Resonite uses (without having to replace the files) and making it attach to Unity Editor with Renderite (which is now open source in case you missed it!)

New Features:

  • Added WorldFocused and WorldUnfocused nodes, these nodes output when a user focuses or unfocuses a world (requested by @ryuvi, issue #6527, implemented by @probableprime)

  • Added launch arguments for picking which renderer should Resonite use -- `-Renderer ` will make Resonite use alternate renderer at this path, instead of the default one -- `-AttachRenderer` will attach to existing instance of a running renderer (mainly Renderite in Unity Editor) (requested by @scrongbongle, issue #6513) - this is intended for debugging & profiling purposes

Locale:

  • Merged Dutch locale update by @xeravax - Merged Polish locale update by @xeravax - Merged Spanish locale update by @rad4ngel_ - Merged Esperanto locale update by @_deltawolf

Fixes:

  • Only install .NET 10 runtime on Windows -- This might work around steamcmd segfault issue when updating Resonite (reported by AntonBoch1244, issue #5462) - Fixed a rare issue causing some user registrations to get stuck due to their distributed lock keys being generated with illegal characters (fixed by @Gawdl3y) - Fix Multi-Tools causing world crashes when they are scaled to 0 (reported by @khawn, @domino___, issue #98, fixed by @probableprime) -- reported by Khawn & Domino in GH98. - Fixed brush tools not working with Tool events (reported by @yoshi1123_, issue #723, fixed by @probableprime)

Source

Steam News / 11 May 2026

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