Full notes
Full Resilience Wave Survival update
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What changed
- Balance
Version 2.0.29
Version 2.0.29 - 09/05/2019 [] Added so you can see Attachments Models on Weapons in Customise [] Fixed weapon clipping [] Lowered Vector rate of fire slightly [] Fixed recoil increase while using suppressor [] Increased recoil while using Heavy Barrel [] Fixed not being able to set attachments while ingame [] Round 2 on Weapon recoil setups [] New Holo / Reddot Shader [] Removed Volumetric Lighting, replaced with new volumetric lighting [] Replaced Headshot Sound FX [] Removed the ability for Free-Aiming, felt not really fitting for the game [] Reduced Stamina drain by 50% [] Removed Rain Drops Camera FX [] Lowered the blood amount on screen if hurt by 40% [] Fixed Tripod Projectile [] Fixed Warbot Fire Animations [] Set Wildlife Target range [] Set Wildlife to use Aggro, some wildlife like the Boar, and Beetle now will attack if aggroed too much [] Fixed several AI attack ranges [] Fixed several AI target ranges [] Fixed several AI walk/run speeds [] Added so it will play Attack sounds thru animation event, which now matches damage [] Fixed setting weather [] Added Temperature to Weather {Will be adapted for Survival Mode} [] Added Options for Flat, Particle, Volumetric Clouds. Can now enable disable types you want [] Added Distance Blur to the Sky, options to enable/disable can be found with Cloud Settings [] Lowered the amount of noise to UI backgrounds [] Changed the Weapon walk, run, crouch and prone weapon motions [] Changed default Third Person camera height, and transition height back to first person [] Fixed Wildlife spawning [] Bug fixes and minor load code changes
Source
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