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Steam News1 October 20196y ago

Update v2.1.0

Update v2.1.0 Main Upgraded to Unity 2019.2 Increased shadow distance in all quality levels Added new Lowest quality setting Added shadow cascades to options Improved Image effect quality Fixed music playing at start Ad

Full notes

Full Resilience Wave Survival update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition0 changes0 removals
  • UI and audio
  • Workshop
  • Maps
fixedMain Upgraded to Unity 2019.2 Increased shadow distance in all quality levels Added new Lowest quality setting Added shadow cascades to options Improved Image effect quality Fixed music playing at start Added option to set Target Frame-rate, v-Sync will need to be Deactivated for it to work! Added new Player footstep sounds Removed unnecessary Shader keywords from Dissolve Shader Added AI Spawner to Flat Grounds map Remade Main Menu UI Fixed Hover over UI event from not setting defaults after exit Removed confusing and not needed loading screen Set reporting debug info to off Fixed very very hard mode not showing as an option to difficulty Other bug fixes and improvements
fixedAI Fixed several AI movements Big improvements to AI Removed random health for AI Fixed AI spawning in the ocean on survival island Reworked AI attack ranges Added new AI footstep sounds New Alien-Assassin AI Animations and Model Added extra attack animations to Titan AI
fixedGame-Modes Survival Island is now 4x bigger Improved survival island vegetation Survival island generation nodes have been improved Survival Island saves have been wiped as they will not be compatible with the new map Removed zombie island from Survival Island Lowered the crafting cost of several items, for survival mode Fixed Shadows on Building in Survival Mode Fixed Footsteps not playing on some Building parts in Survival Mode Added Sand Box Mode Added Flat Grounds Map for Sand Box Mode Fixed Placing and Destroying Building Parts sound FX New Build Part preview Shader, for place and can't place
fixedWeapon Changes Fixed RPG clipping Fixed save bug with ADS Zooming Camera will follow player in 3rd person mode [Hold Left Alt to rotate camera] Fixed Explosions FX, removed heat distortion as it was blocking everything Removed damage based on range, (these changes are designed to speed up gameplay and are subject to change) Reworked damage amount on most weapons Added survival tools to test range Fixed Steel Axe and Hammer not showing the mesh model in third person mode Fixed bug being able to have infinite C4 New Revolver Fire sound Fixed Deagle Fire sound was set to half volume
addedEnvironment Sky clouds and fog are much better Added Aurora to sky Split up terrains on all maps New water and underwater fog Shaders Reworked vegetation on several maps Increased vegetation spawn range across quality settings

Resilience Wave Survival changes

fixedMain Upgraded to Unity 2019.2 Increased shadow distance in all quality levels Added new Lowest quality setting Added shadow cascades to options Improved Image effect quality Fixed music playing at start Added option to set Target Frame-rate, v-Sync will need to be Deactivated for it to work! Added new Player footstep sounds Removed unnecessary Shader keywords from Dissolve Shader Added AI Spawner to Flat Grounds map Remade Main Menu UI Fixed Hover over UI event from not setting defaults after exit Removed confusing and not needed loading screen Set reporting debug info to off Fixed very very hard mode not showing as an option to difficulty Other bug fixes and improvements
fixedAI Fixed several AI movements Big improvements to AI Removed random health for AI Fixed AI spawning in the ocean on survival island Reworked AI attack ranges Added new AI footstep sounds New Alien-Assassin AI Animations and Model Added extra attack animations to Titan AI
fixedGame-Modes Survival Island is now 4x bigger Improved survival island vegetation Survival island generation nodes have been improved Survival Island saves have been wiped as they will not be compatible with the new map Removed zombie island from Survival Island Lowered the crafting cost of several items, for survival mode Fixed Shadows on Building in Survival Mode Fixed Footsteps not playing on some Building parts in Survival Mode Added Sand Box Mode Added Flat Grounds Map for Sand Box Mode Fixed Placing and Destroying Building Parts sound FX New Build Part preview Shader, for place and can't place
fixedWeapon Changes Fixed RPG clipping Fixed save bug with ADS Zooming Camera will follow player in 3rd person mode [Hold Left Alt to rotate camera] Fixed Explosions FX, removed heat distortion as it was blocking everything Removed damage based on range, (these changes are designed to speed up gameplay and are subject to change) Reworked damage amount on most weapons Added survival tools to test range Fixed Steel Axe and Hammer not showing the mesh model in third person mode Fixed bug being able to have infinite C4 New Revolver Fire sound Fixed Deagle Fire sound was set to half volume
addedEnvironment Sky clouds and fog are much better Added Aurora to sky Split up terrains on all maps New water and underwater fog Shaders Reworked vegetation on several maps Increased vegetation spawn range across quality settings

Update v2.1.0

Main Upgraded to Unity 2019.2 Increased shadow distance in all quality levels Added new Lowest quality setting Added shadow cascades to options Improved Image effect quality Fixed music playing at start Added option to set Target Frame-rate, v-Sync will need to be Deactivated for it to work! Added new Player footstep sounds Removed unnecessary Shader keywords from Dissolve Shader Added AI Spawner to Flat Grounds map Remade Main Menu UI Fixed Hover over UI event from not setting defaults after exit Removed confusing and not needed loading screen Set reporting debug info to off Fixed very very hard mode not showing as an option to difficulty Other bug fixes and improvements

AI Fixed several AI movements Big improvements to AI Removed random health for AI Fixed AI spawning in the ocean on survival island Reworked AI attack ranges Added new AI footstep sounds New Alien-Assassin AI Animations and Model Added extra attack animations to Titan AI

Game-Modes Survival Island is now 4x bigger Improved survival island vegetation Survival island generation nodes have been improved Survival Island saves have been wiped as they will not be compatible with the new map Removed zombie island from Survival Island Lowered the crafting cost of several items, for survival mode Fixed Shadows on Building in Survival Mode Fixed Footsteps not playing on some Building parts in Survival Mode Added Sand Box Mode Added Flat Grounds Map for Sand Box Mode Fixed Placing and Destroying Building Parts sound FX New Build Part preview Shader, for place and can't place

Weapon Changes Fixed RPG clipping Fixed save bug with ADS Zooming Camera will follow player in 3rd person mode [Hold Left Alt to rotate camera] Fixed Explosions FX, removed heat distortion as it was blocking everything Removed damage based on range, (these changes are designed to speed up gameplay and are subject to change) Reworked damage amount on most weapons Added survival tools to test range Fixed Steel Axe and Hammer not showing the mesh model in third person mode Fixed bug being able to have infinite C4 New Revolver Fire sound Fixed Deagle Fire sound was set to half volume

Environment Sky clouds and fog are much better Added Aurora to sky Split up terrains on all maps New water and underwater fog Shaders Reworked vegetation on several maps Increased vegetation spawn range across quality settings

Source

Steam News / 1 October 2019

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