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Steam News14 May 20197y ago

NEW UPDATE - Version 2.0.32 - 14/05/2019

PATCH NOTES! Version 2.0.32 - 14/05/2019 [] Upgraded to Unity 2018.4 LTS [] You can now equip and use Grenades from the hotbar [] 75% of AI now use Root Motion to drive the speed from their movement and run attack Anima

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Full Resilience Wave Survival update

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What changed

0 fixes0 additions1 change0 removals
  • Fixes
changedPATCH NOTES! Version 2.0.32 - 14/05/2019 [] Upgraded to Unity 2018.4 LTS [] You can now equip and use Grenades from the hotbar [] 75% of AI now use Root Motion to drive the speed from their movement and run attack Animations [] Every Weapon recoil adjusted per weapon, I think it is probably the best it's been. [Let me know how the weapons feel to you] [] Adjusted weapon pos while ads [] Fixed terrain splatmaps showing black squares [] Some AI have new Run Attack animations [] Adjusted the size of several AI [] Raised the camera height by 20% [] Properly fixed Weather Interior Zones [] Adjusted rate of fire for AMR and AKM [] Now Arrows and Projectiles will always fire from the centre, and no bullet spread will affect them [] Fixed cracking objects [Mannequins, Test Range Moving Targets] [] Increased Thumper projectile force [] Lowered Muzzle Flash light [] Changed AI Run Turn Animations to maintain their speed while turning [] Fixed Alpha Bear Run Animation [] Re-Added AI Footsteps Audio options [] Wave AI will now Run instead of Walk to targets [] Very Hard Mode you now start with max health, but your max health has been halfed the normal amount, plus on Hard and Very Hard modes you start Hungry and Thirsty [] Added New Very Very Hard Mode difficulty, AI will spawn from level 50 to 100 [Good Luck] [] Increased Gungame Rounds to 20 [] Fixed Boss AI not spawning in Wave Mode, now they have a chance to spawn every other round [] Fixed AI damaging player from far away [AI are still wip] [] New Weapon Models for Deagle and AMR [] AI will spawn higher levels now, before they spawned from level 1 upto the difficulty [] Added new option to adjust weapon zoom fov

Resilience Wave Survival changes

changedPATCH NOTES! Version 2.0.32 - 14/05/2019 [] Upgraded to Unity 2018.4 LTS [] You can now equip and use Grenades from the hotbar [] 75% of AI now use Root Motion to drive the speed from their movement and run attack Animations [] Every Weapon recoil adjusted per weapon, I think it is probably the best it's been. [Let me know how the weapons feel to you] [] Adjusted weapon pos while ads [] Fixed terrain splatmaps showing black squares [] Some AI have new Run Attack animations [] Adjusted the size of several AI [] Raised the camera height by 20% [] Properly fixed Weather Interior Zones [] Adjusted rate of fire for AMR and AKM [] Now Arrows and Projectiles will always fire from the centre, and no bullet spread will affect them [] Fixed cracking objects [Mannequins, Test Range Moving Targets] [] Increased Thumper projectile force [] Lowered Muzzle Flash light [] Changed AI Run Turn Animations to maintain their speed while turning [] Fixed Alpha Bear Run Animation [] Re-Added AI Footsteps Audio options [] Wave AI will now Run instead of Walk to targets [] Very Hard Mode you now start with max health, but your max health has been halfed the normal amount, plus on Hard and Very Hard modes you start Hungry and Thirsty [] Added New Very Very Hard Mode difficulty, AI will spawn from level 50 to 100 [Good Luck] [] Increased Gungame Rounds to 20 [] Fixed Boss AI not spawning in Wave Mode, now they have a chance to spawn every other round [] Fixed AI damaging player from far away [AI are still wip] [] New Weapon Models for Deagle and AMR [] AI will spawn higher levels now, before they spawned from level 1 upto the difficulty [] Added new option to adjust weapon zoom fov

PATCH NOTES! Version 2.0.32 - 14/05/2019 [] Upgraded to Unity 2018.4 LTS [] You can now equip and use Grenades from the hotbar [] 75% of AI now use Root Motion to drive the speed from their movement and run attack Animations [] Every Weapon recoil adjusted per weapon, I think it is probably the best it's been. [Let me know how the weapons feel to you] [] Adjusted weapon pos while ads [] Fixed terrain splatmaps showing black squares [] Some AI have new Run Attack animations [] Adjusted the size of several AI [] Raised the camera height by 20% [] Properly fixed Weather Interior Zones [] Adjusted rate of fire for AMR and AKM [] Now Arrows and Projectiles will always fire from the centre, and no bullet spread will affect them [] Fixed cracking objects [Mannequins, Test Range Moving Targets] [] Increased Thumper projectile force [] Lowered Muzzle Flash light [] Changed AI Run Turn Animations to maintain their speed while turning [] Fixed Alpha Bear Run Animation [] Re-Added AI Footsteps Audio options [] Wave AI will now Run instead of Walk to targets [] Very Hard Mode you now start with max health, but your max health has been halfed the normal amount, plus on Hard and Very Hard modes you start Hungry and Thirsty [] Added New Very Very Hard Mode difficulty, AI will spawn from level 50 to 100 [Good Luck] [] Increased Gungame Rounds to 20 [] Fixed Boss AI not spawning in Wave Mode, now they have a chance to spawn every other round [] Fixed AI damaging player from far away [AI are still wip] [] New Weapon Models for Deagle and AMR [] AI will spawn higher levels now, before they spawned from level 1 upto the difficulty [] Added new option to adjust weapon zoom fov

Source

Steam News / 14 May 2019

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