Update history
Latest Rerun updates
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- Rerun
Extra Replenish & UI/UX changes
Now you always have an options to skip an upgrade in exchange for 2 usages of your main attack actions back. (upgrades are almost always the better choice though!) Changed some of the text boxes to be a bit bigger to al…
Announcement1 changeGameplay - Rerun
Fixed crash that could occur after resurrecting an adventurer
Just as the title says!
Announcement - Rerun
Mid-run saves
You can now pick up where you left off in a run instead of having to complete them in a single sitting! After you beat a level your run will save, it doesn't do mid-level saves Once you reopen Rerun there will be an opt…
Announcement - Rerun
Fixed bug in big levels where the randomizer mod is used
Fixed bug/crash in big levels where the randomizer mod is used, epic. also From Above + Crate Hater where crate hater damages the thorny unit will no longer reflect damage back onto you.
Announcement2 changesFixPerformance - Rerun
Bit of balance & robustness
Painted knight now doesn't have the Dangerously Low mod If you res an adventurer you're given a Replenish before the battle Ending cutscene now plays properly the second time you beat the game in a single play session R…
Announcement - Rerun
Added the Quick Action Menu!
Added a Quick Action Menu (right click unit). No more of the screen sliding around! Fixed Dominate upgrade for the Charm ability.
Announcement2 changesFixGameplay - Rerun
Cutscene skipping and Deathswap buff
Skipping cutscenes (particularly the mystery room) now works properly Buffed Deathswap to now also diffuse firetraps and firebombs underneath the enemy you swap to
Announcement - Rerun
Quick stability update (May 29th, 2023)
Fixed a crash that could occur after selecting a target / pathing destination Combat log should always show replenish now
Announcement1 changeFixPerformance - Rerun
Release Update!
I'm excited to be releasing Rerun today! Most of the work has been just getting "things ready" for release. Here are a few of the in-game things I've been working on this last month in preparation: Content updates: The…
Announcement7 changesGameplayBalance - Rerun
Polish & Achievements
Content updates: Ability Usage Economy: changed to now always partially replenish after each run. You still have to keep track of how many uses you have but you no longer have to forego upgrades in exchange for more usa…
Store6 changesBalanceGameplay - Rerun
Progression & Sawblade Update!
Content updates: Added a new hazard, the "Loose Sawblade", it bounces around the level giving you more ways to out maneuver your foes! (Or lose track of them and end up dead). Updated every level in the demo with a Sawb…
Announcement4 changesGameplayUI/audio - Rerun
NextFest Feedback Update 1
Added helpful chat bubbles where adventurers now help first time players a bit. When using the mouse, click to drag is now your only way to move your adventurers. This means you should no longer get an auto generated pa…
Announcement6 changesFixGameplay - Rerun
A turn-based tactics roguelike [Steam Next Fest Stream]
Watch the developer (me!) play through the demo of Rerun and either fail and die horribly or make good decisions and make it to the end! I'll be taking questions and letting people know what my future plans for Rerun ar…
Announcement1 changeMaps - Rerun
A turn-based tactics roguelike [Steam Next Fest Stream]
Watch the developer (me!) play through the demo of Rerun and either fail and die horribly or make good decisions and make it to the end! I'll be taking questions and letting people know what my future plans for Rerun ar…
Announcement1 changeMaps - Rerun
Quality of Life Update (Demo)
Fixed a bug that was affecting AMD gpu users! Added drag & drop as an option to move your adventurers. Added a "quick action" panel that pops up beside your adventurer (when right clicked) this is useful for when you al…
Store7 changesFixGameplay

