Full notes
Full Rerun update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
Rerun changes
Content updates:
- Ability Usage Economychanged to now always partially replenish after each run. You still have to keep track of how many uses you have but you no longer have to forego upgrades in exchange for more usages.
Adventurer Log: now when you click on an object or enemy (when you aren't selecting them as a target) the adventurer log window appears which will tell you a bit more about that unit.
You can now see the contents of chests before you open them! This adds yet another known variable when planning out your turns. Just trying to reduce needless randomness!
Added about 40 achievements that will be available in the full release. Buut if you achieve them in the demo they should carry over and trigger when you play the fully released version.
Usability updates:
Added 4 new tutorial levels for first time players. This should help introduce new players to the mechanics bit by bit.
The available set of items you can get from chests are also reduced for first time players, the more you play and beat levels the more items you'll have available to find in chests.
Unit frames are a bit wider now, very cool.
Changed mini-tutorial in the first level to prompt you to open the Adventurer Log.
When plotting out a path to move an adventurer on, the "pathable" overlay now updates dynamically.. Uhh basically it visually makes more sense as to where you will be able to traverse to on the path you are currently drawing.
When nothing is in range when you select an ability, it keeps you in the ability selection state and notifies you that nothing is in range.
Options menu has more options! And is more readable, good stuff.. You can disable most visual effects now.
From main menu -> playing the game is one less menu now!
Source
Changelog.gg summarizes and formats this update. How we read updates.
