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Steam News25 April 20262mo ago

[Devlog #2] Boss Battle Revealed! Featuring Our First Original Track

Hi everyone, I’m Rurukel, the developer of this project. Thank you all so much for the warm response to our store page launch! For our second update, I’m excited to finally share some actual combat footage.

In this update2

Full notes

Full Reficia: The WonderLog update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions3 changes0 removals
  • Store
  • Gameplay
  • Maps
changedThank you all so much for the warm response to our store page launch!
addedFor our second update, I’m excited to finally share some actual combat footage. Please take a look at our very first boss encounter , accompanied by a brand-new, original music track !
addedThe footage I've shared today is a 20-second clip showing the boss's entrance and the opening moments of the battle. While the "Spear Skill" is currently the only one implemented, I plan to add a wide variety of skills leading up to the release. You’ll be able to mix and match these skills to create your own unique playstyle .
addedThe full boss fight is designed with two distinct phases . In the second half, the boss’s attacks will become much more intense and aggressive! I hope you enjoy the tension of the battle along with the new BGM.
changed■ Current Development StatusNow that the first boss battle is taking shape, I’m shifting my focus to making Stage 1 fully playable from start to finish. I expect this process to take about two months. It’s a significant task, but I’m giving it my all to ensure you get a solid taste of the core Reficia experience!
added■ Upcoming UpdatesI plan to post progress reports here on the Community Hub once a month. In next month’s update, I hope to give you a "sneak peek" at our progress on Stage 1 and some of the new elements I’m adding.

Reficia: The WonderLog changes

changedThank you all so much for the warm response to our store page launch!
addedFor our second update, I’m excited to finally share some actual combat footage. Please take a look at our very first boss encounter , accompanied by a brand-new, original music track !
addedThe footage I've shared today is a 20-second clip showing the boss's entrance and the opening moments of the battle. While the "Spear Skill" is currently the only one implemented, I plan to add a wide variety of skills leading up to the release. You’ll be able to mix and match these skills to create your own unique playstyle .
addedThe full boss fight is designed with two distinct phases . In the second half, the boss’s attacks will become much more intense and aggressive! I hope you enjoy the tension of the battle along with the new BGM.
changedNow that the first boss battle is taking shape, I’m shifting my focus to making Stage 1 fully playable from start to finish. I expect this process to take about two months. It’s a significant task, but I’m giving it my all to ensure you get a solid taste of the core Reficia experience!

Hi everyone, I’m Rurukel, the developer of this project.

Thank you all so much for the warm response to our store page launch!

For our second update, I’m excited to finally share some actual combat footage. Please take a look at our very first boss encounter, accompanied by a brand-new, original music track!

The footage I've shared today is a 20-second clip showing the boss's entrance and the opening moments of the battle. While the "Spear Skill" is currently the only one implemented, I plan to add a wide variety of skills leading up to the release. You’ll be able to mix and match these skills to create your own unique playstyle.

The full boss fight is designed with two distinct phases. In the second half, the boss’s attacks will become much more intense and aggressive! I hope you enjoy the tension of the battle along with the new BGM.

■ Current Development Status

Now that the first boss battle is taking shape, I’m shifting my focus to making Stage 1 fully playable from start to finish. I expect this process to take about two months. It’s a significant task, but I’m giving it my all to ensure you get a solid taste of the core Reficia experience!

■ Upcoming Updates

I plan to post progress reports here on the Community Hub once a month. In next month’s update, I hope to give you a "sneak peek" at our progress on Stage 1 and some of the new elements I’m adding.

We’re taking it one step at a time, but the game is steadily coming together. It would mean the world to me if you could add the game to your Wishlist and follow our journey!

Stay tuned for the next update!

Source

Steam News / 25 April 2026

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