What changed
0 fixes5 additions3 changes0 removals
- Maps
- Gameplay
- Store
- Performance
changedCurrently, I am working on implementing missing features and adjusting parameters so that Stage 1 can be played through from start to finish.
addedWhile the ultimate goal of this game is to let you enjoy a wide variety of unique builds, I am currently testing the balance using the most straightforward one: the "Basic Attack Build." As a big fan of Ragnarok Online, the first thing that comes to my mind when I hear "basic attacks" is a dual-wielding Rogue! So, I’ve created and am currently testing new dual-dagger combat animations. My goal is to finish adjustments by next month so that players can complete Stage 1 using this Basic Attack Build.
added🧭 Death Respawn & "Recall" Function ImplementedAs part of adding missing core features, I have implemented the respawn mechanic upon death, as well as a "Recall" system that allows players to return to the base at any time.
added🧭 Death Respawn & "Recall" Function ImplementedIn Reficia, enemies will become stronger the deeper you venture into a stage, but they will also yield better skill progression and gold. I want players to experience a MOBA-like risk-versus-reward tension, making decisions like: "My items are running low, so I should probably head back... but if I push just a bit further, I’ll be able to equip that new weapon!"
added💻 Purchased a Laptop for Playtesting!Regarding the recommended system requirements for this game, my goal is to make it lightweight enough to run smoothly even on standard laptops with integrated graphics (onboard GPU). To thoroughly verify this, I recently purchased a new laptop specifically for testing!
changed💻 Purchased a Laptop for Playtesting!While it will be a little while before this laptop fully enters the rotation, I eventually plan to use this device to rigorously check that the game doesn’t lag and that optimization is solid. I will do my best to balance both beautiful visuals and lightweight performance.
Reficia: The WonderLog changes
changedCurrently, I am working on implementing missing features and adjusting parameters so that Stage 1 can be played through from start to finish.
addedWhile the ultimate goal of this game is to let you enjoy a wide variety of unique builds, I am currently testing the balance using the most straightforward one: the "Basic Attack Build." As a big fan of Ragnarok Online, the first thing that comes to my mind when I hear "basic attacks" is a dual-wielding Rogue! So, I’ve created and am currently testing new dual-dagger combat animations. My goal is to finish adjustments by next month so that players can complete Stage 1 using this Basic Attack Build.
addedAs part of adding missing core features, I have implemented the respawn mechanic upon death, as well as a "Recall" system that allows players to return to the base at any time.
addedIn Reficia, enemies will become stronger the deeper you venture into a stage, but they will also yield better skill progression and gold. I want players to experience a MOBA-like risk-versus-reward tension, making decisions like: "My items are running low, so I should probably head back... but if I push just a bit further, I’ll be able to equip that new weapon!"
addedRegarding the recommended system requirements for this game, my goal is to make it lightweight enough to run smoothly even on standard laptops with integrated graphics (onboard GPU). To thoroughly verify this, I recently purchased a new laptop specifically for testing!
Hi everyone, this is Rurukel, the developer of Reficia. Welcome to our third monthly development progress update!
Currently, I am working on implementing missing features and adjusting parameters so that Stage 1 can be played through from start to finish.
While the ultimate goal of this game is to let you enjoy a wide variety of unique builds, I am currently testing the balance using the most straightforward one: the "Basic Attack Build." As a big fan of Ragnarok Online, the first thing that comes to my mind when I hear "basic attacks" is a dual-wielding Rogue! So, I’ve created and am currently testing new dual-dagger combat animations. My goal is to finish adjustments by next month so that players can complete Stage 1 using this Basic Attack Build.
🧭 Death Respawn & "Recall" Function Implemented
As part of adding missing core features, I have implemented the respawn mechanic upon death, as well as a "Recall" system that allows players to return to the base at any time.
In Reficia, enemies will become stronger the deeper you venture into a stage, but they will also yield better skill progression and gold. I want players to experience a MOBA-like risk-versus-reward tension, making decisions like: "My items are running low, so I should probably head back... but if I push just a bit further, I’ll be able to equip that new weapon!"
I am still considering how to handle the death penalty. Should it reduce Skill XP like in classic MMORPGs, or increase the respawn timer like in MOBAs? It also feels like having no penalty at all might better suit modern gaming trends. I plan to make a final decision on this as I progress with playtesting.
Additionally, separate from the one-way "Recall" function, I plan to introduce a portal-like ability under the "Rune Magic" skill that allows two-way travel between the base and your previous location. The "Rune Magic" skill will have many unique, support-oriented abilities, which I believe will significantly expand the variety of character builds!
💻 Purchased a Laptop for Playtesting!
Regarding the recommended system requirements for this game, my goal is to make it lightweight enough to run smoothly even on standard laptops with integrated graphics (onboard GPU). To thoroughly verify this, I recently purchased a new laptop specifically for testing!
While it will be a little while before this laptop fully enters the rotation, I eventually plan to use this device to rigorously check that the game doesn’t lag and that optimization is solid. I will do my best to balance both beautiful visuals and lightweight performance.
We are moving forward step-by-step toward completion. It would be incredibly encouraging if you could add the game to your Wishlist and keep an eye on our progress!
Until next time!