HomeGamesUpdatesPricingMethodology
Steam News7 September 20259mo ago

REDSHIFT Patch Notes - Version 0.2.6

Bug Fixes Pause Menu is now properly added to both the Intro level and the end car level. Fixed an issue where players could clip into the storage shelf in the storage room.

Full notes

Full REDSHIFT update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes7 additions4 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
addedBug FixesPause Menu is now properly added to both the Intro level and the end car level.
fixedBug FixesFixed an issue where players could clip into the storage shelf in the storage room.
removedBug FixesLocked door no longer plays the wrong dialogue line.
fixedBug FixesFixed issue where the Signal Man could get stuck on doors.
fixedBug FixesDoors now produce sound at their relative world location rather than 2D audio.
fixedBug FixesFixed additional table clipping issue.

Bug Fixes

  • Pause Menu is now properly added to both the Intro level and the end car level.

  • Fixed an issue where players could clip into the storage shelf in the storage room.

  • Locked door no longer plays the wrong dialogue line.

  • Fixed issue where the Signal Man could get stuck on doors.

  • Doors now produce sound at their relative world location rather than 2D audio.

  • Fixed additional table clipping issue.

  • Reduced ability to stick your head through walls.

Improvements

  • Added success beep when using a keycard to open doors.

  • Added a crouch prompt near the tower after Redshift activation.

  • New achievement added with wall text. Hint: Wall text in facility.

  • Added a mouse sensitivity bar for better input control to the pause menu.

  • High Contrast REDSHIFT added as a work-in-progress accessibility option (must be enabled before the REDSHIFT sequence starts for now).

  • On REDSHIFT activation, the Signal Man now opens all doors.

Known Issues

  • SM AdjustSpeed inconsistencies.

  • SM may need to move through closed doors or pass through them in certain scenarios.

  • High Contrast mode does not yet function during the REDSHIFT sequence.

  • Occasional fog rendering issues.

  • First-time startup requires a mouse click to begin.

  • Driving animation in the end scene may not play.

  • Top ladder difficulty is STILL under review but it should be better.

  • Players can still move during the Redshift cutscene.

  • Door audio can spawn in 2D rather than location-based, disrupting cutscenes.

  • Overlapping audio dialogue can occur if previous lines are not stopped.

  • Players can crouch under the table in the Faraday cage.

  • Blown-off door in Faraday area sits too high and is difficult to walk over.

  • DisableInput not always functioning during the REDSHIFT cutscene. Still working on all this! Learning a bunch of new things in the process as well. Look forward also to a large content update that's in the works!

Source

Steam News / 7 September 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.