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Steam News11 September 20259mo ago

REDSHIFT Patch Notes - Version 0.2.7

Bug Fixes Input is now properly disabled during the REDSHIFT cutscene. Fixed issue where players could crouch under the table in the Faraday cage.

Full notes

Full REDSHIFT update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions5 changes2 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
  • Maps
removedInput is now properly disabled during the REDSHIFT cutscene.
fixedFixed issue where players could crouch under the table in the Faraday cage.
fixedFixed SM AdjustSpeed – speed now adjusts correctly depending on distance.
changedOverlapping audio triggers now cut off previous dialogue properly.
changedImprovements
addedAdded new chase music by the composer.

Bug Fixes

  • Input is now properly disabled during the REDSHIFT cutscene.

  • Fixed issue where players could crouch under the table in the Faraday cage.

  • Fixed SM AdjustSpeed – speed now adjusts correctly depending on distance.

  • Overlapping audio triggers now cut off previous dialogue properly.

Improvements

  • Added new chase music by the composer.

  • Door audio now spawns at a vector location instead of 2D space, increasing immersion

  • The Signal Man is now faster and harder to avoid.

  • Added cursed object shader and effect in preparation for a large content update.

  • Increased Signal Man’s static sound for stronger presence an easier detection

  • Dialogue should no longer overlap!

Content Progress

  • Finished main Blueprint and data system for cursed objects (to be included in the next large content update).

  • Quality settings.

  • Key rebinding.

Known Issues

  • High Contrast mode does not yet function correctly if activated AFTER the REDSHIFT starts.

  • Fog preventing you from going off the map is STILL a big bug. I will tackle it soon!

  • First-time startup requires a mouse click to begin.

Source

Steam News / 11 September 2025

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