Full notes
Full REDSHIFT update
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What changed
- Gameplay
- UI and audio
REDSHIFT Patch Notes - 0.3.1
More bug fixes and accessibility. (As well as GOOD NEWS!)
Bug Fixes
Accessibility - High contrast Redshift, which sets the stencil to blue, is now fully working before AND during the Redshift. This should help those with vision impairment!
Player can no longer clip their camera through the building's exterior.
Facility doors are no longer deafening.
Door sounds no longer always play when starting the Redshift.
The Faraday cage door now replays its opening sound after multiple openings.
Disabled the [E] interaction prompt on the tower's ladders while already climbing.
Removed a testing ladder from the roof.
Tweaks
When grabbed, the players eyes are now forced open to see the signal man, resulting in a better scare.
More Good News!
While I wont share all the details yet, REDSHIFT has been accepted to a special program for development. There will be a team of 3-4 working on REDSHIFT! This will be a LONG process, and I'll update on the community hub. You can expect the possibility of a new story, level, and much more gameplay. All coming middle of next year.
Known Issues
Some settings do not persist correctly between intro, game, and ending.
Escape to menu does not work during credits.
Source
Changelog.gg summarizes and formats this update. How we read updates.
