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Steam News4 September 20259mo ago

REDSHIFT Patch Notes - Version 0.2.5

Bug Fixes Corrected two spelling errors. Resolved issue where Redshift text on poster was bleeding through. Fixed [E] interaction prompt showing incorrectly on the ladder.

Full notes

Full REDSHIFT update

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What changed

4 fixes4 additions4 changes0 removals
  • UI and audio
  • Fixes
  • Gameplay
  • Performance
fixedBug FixesCorrected two spelling errors.
fixedBug FixesResolved issue where Redshift text on poster was bleeding through.
fixedBug FixesFixed [E] interaction prompt showing incorrectly on the ladder.
addedBug FixesPause Menu is now properly added to both the Intro level and the end car level. Still broken, I'm on it!
fixedBug FixesChase timer for achievement now stops correctly after touching the heart.
changedBug FixesAdjusted Intro Subtitles timing to better sync with audio.

Bug Fixes

  • Corrected two spelling errors.

  • Resolved issue where Redshift text on poster was bleeding through.

  • Fixed [E] interaction prompt showing incorrectly on the ladder.

  • Pause Menu is now properly added to both the Intro level and the end car level. Still broken, I'm on it!

  • Chase timer for achievement now stops correctly after touching the heart.

  • Adjusted Intro Subtitles timing to better sync with audio.

Features

  • Added Master Volume slider to the Pause Menu.

  • Added Return to Menu button for easier navigation.

  • Added confirmation sound when opening the F Door with a keycard.

Known Issues

  • SM AdjustSpeed inconsistencies.

  • SM may need to move through closed doors or pass through them in certain scenarios.

  • Occasional fog rendering issue.

  • First-time startup requires a mouse click to begin.

  • End scene driving animation sometimes fails to play.

  • Top ladder difficulty under review.

  • During the Redshift cutscene, some players may retain control when they should not.

  • Door audio sometimes spawns in 2D instead of location-based, disrupting cutscenes.

  • Overlapping audio dialogue can occur if lines trigger too closely.

  • Player can clip into a storage shelf in the storage room.

  • Locked door occasionally plays the wrong dialogue line.

  • In the Faraday cage, players can crouch under the table unintentionally.

  • Blown-off door in the Faraday area sits too high, making it difficult to walk over.

  • SM can become stuck on certain doors.

I'm still working hard on continuing to polish and improve REDSHIFT. Thanks for playing and for all of your feedback! - Luke

Source

Steam News / 4 September 2025

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