Full notes
Full Red Tears: Angola update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Maps
- Performance
- Fixes
Red Tears: Angola changes
Features & Additions
Added durability and jamming to weapons! Weapons can be repaired in the inventory crafting.,
Added new group behaviours to AI, they can now coordinate with eachother, for example reduces multiple ai clumping up when investigating a sound, one will stand back and keep watch! Behaviours are influenced by distance and group size. In the future new unit types such as officers or medics may be able take priority!
Hold R on a dropped weapon to loot/scavenge it's magazine's loaded ammo,
New Mocapped Critical Heal animation,
Inventory UI improvements,
New "hold" input types,
Reduced ammo carrying capacities,
Tweaks to some weapon textures,
Added camera bob & sway animations,
Improvements to wind ambience,
Added blood material overlay from taking damage,
Improved tree draw distance,
Added chest pat animation when trying to reload without any spare ammo,
More..,
Bugs
Fixed out of bounds clipping players under the map sometimes,
(Partially) fixed item & arm animations getting desynced at low fps,
Fixed being in freelook mode when alt+tabbing
In the next update expect more content, map updates and ever continuous ai updates.
Enjoy!Steam post imageSteam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
