Full notes
Full Red Tears: Angola update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Performance
- Balance
Red Tears: Angola changes
EA Demo 1.0.4
New moving patrol encounter,
Map additions & improvements,
WIP new weapon: SVD Dragunov (animations & sounds placeholder),
Added WIP Frag Grenades & Ammo boxes can now be exploded,
Added early iterations of Sniper and Officer class, currently their only differences are in appearance and weapon.,
Added graphical options for shadows, ssao, bloom.
AI performance optimisations (Godot fix yo animation bottlenecking pls),
Reduced 12 Gauge inventory capacity from 12 to 6,
Added randomised height variations to NPCs,
Updated vault prompt ui,
VERY WIP Progression saving & loading (f5, f9),
Testing trenches to be shallower, more of a realistic height. See how it affects gameplay, needs feedback!Steam post image
Steam post imageSteam post image
Next update expect some gameplay changes...
Enjoy!
Source
Changelog.gg summarizes and formats this update. How we read updates.
