Full notes
Full Red Glare update
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What changed
- Events
- Maps
- Gameplay
Red Glare changes
Wishlist Red Glare The Reckoning on steam.
KEY FEATURES
Rogue-Like Mode
Every run offers new challenges and new ways to test your skills. Earn XP through kills — stealth kills reward more XP than loud kills. Fill your XP bar and choose one perk from three options. Each perk comes with an advantage and a disadvantage. Earn up to 3 perks per mission and build your playstyle as you fight.
Fog of War Mode
A genre first in real-time tactics. Map layout and objectives are visible — but bushes and enemies are hidden until discovered. Send Fritz ahead to reveal cover positions and scout enemy locations. Track last known enemy positions marked by red triangles. No two runs feel the same.
New commando to the team, Fritz the dog.
He handles dead body management automatically so players can focus on tactics instead of cleanup can also be used in tactical pause to distract enemies.
Two New Enemy Types
Drunk: Wanders randomly instead of following patrol routes. Has a shorter close-range view cone while retaining the same long-range vision as a normal guard, making encounters less predictable.
Inspector: Dynamically changes the patrol routes and positions of other enemies, including guards, strict guards, and snipers. Each playthrough becomes less predictable, making the Inspector a high-priority target.
Red Glare The Reckoning Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
