Full notes
Full Red Glare update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Red Glare changes
Red Glare: The Reckoning
The war is over. But the hunt has just begun.
It is 1946. The Third Reich has fallen but its architects are still at large. High-ranking Nazi officers, scientists, and collaborators have vanished into the shadows, escaping justice with the help of false papers, foreign agents, and sympathetic governments.
You are part of an elite Allied squad, reactivated under clandestine orders. Your objective: track these fugitives across the globe, from the ruins of Berlin to the back alleys of Cairo, from Vatican sanctuaries to South American jungles. But as the operation unfolds, a darker truth emerges. Some of these war criminals aren’t just hiding, they’re being protected.
Behind the hunt lies a web of silence. Intelligence factions are recruiting ex-Nazis, bargaining secrets for science, and rewriting history for strategic gain. Loyalties will be tested. Allies will fall. And justice will blur into vengeance.
Red Glare: The Reckoning is a standalone expansion to the acclaimed WW2 real-time tactics game Red Glare. No base game required, jump straight into a brand new story campaign across the most dangerous corners of the post-war world.
Recommendation: It is strongly recommended to play the original Red Glare before Red Glare: The Reckoning. This sequel is significantly more challenging and is designed for veteran real-time tactics players and experienced Red Glare fans. It features improved gameplay, smarter enemy AI and incorporates player feedback from the original game to deliver the definitive Red Glare experience.
KEY FEATURES
Two New Enemy Types
Drunk: Wanders randomly instead of following patrol routes. Has a shorter close-range view cone while retaining the same long-range vision as a normal guard, making encounters less predictable.
Inspector: Dynamically changes the patrol routes and positions of other enemies, including guards, strict guards, and snipers. Each playthrough becomes less predictable, making the Inspector a high-priority target.
Source
Changelog.gg summarizes and formats this update. How we read updates.
