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- Red Glare
Update 20 v.1.1
🔧 RED GLARE — UPDATE PATCH NOTES Thank you all for your continued support and feedback! This update brings several bug fixes, quality of life improvements, and a major performance boost. ━━━━━━━━━━━━━━━━━━━━━━ 🐛 BUG F…
Patch notes1 changeFixPerformance - Red Glare
Update 19 v.1.09603
Fixed a bug in second playthrough in mission a new path where William can not trigger interior of buildings. Fixed a bug in second playthrough where Walter and Max can not take key from officer.. minor other fixes in ma…
Announcement2 changesFixGameplay - Red Glare
Small update
Fixed a bug where character health substracted to half after last update Minor other fixes and optimization
Announcement2 changesFixBalance - Red Glare
Update 19 v.1.09602
Sorry for quick update there was a bug in statistics screen Fixed a bug causing statistics screen to add two hours instead of one in completion time of missions. Fixed Foot prints disappearing faster than they should in…
Announcement2 changesFix - Red Glare
Update 18 v.1.09601
This update fixes and improves many things according to players feedback. Now camera is perfectly isometric. Previously it felt like it is top down. Camera changes take effect when you start a new mission or complete yo…
Announcement4 changesGameplayPerformance - Red Glare
Small Update
-Fixed Some memory leaks -optimization
Announcement2 changesFixBalance - Red Glare
Update 16
Fixed a bug where William stuck when canceling throwing knife ability while climbing. Now unpicked ammo boxes will be shown in mini map. Minor other fixes and improvements. New challenge maps Kasbo Village Pearly Forest…
Patch notes8 changesFixMaps - Red Glare
Update 15
Fixed a grappling point in mission one where William stuck while climbing down. Fixed some enemires don't patrol in siege of von lowe's camp mission in second playthrough. Fixed visual glitches. Fixed some other minor b…
Announcement4 changesFixMaps - Red Glare
Update 14
This is another major update with many fixes and improvements. Now you can play second playthrough if you already completed the game with different and most difficult enemies placement in same campaign and all 5 charact…
Announcement12 changesFixGameplay - Red Glare
Bug fixes
Fixed Enemies see deadbodies out of their viewcone in hard difficulty. Minor other fixes
Announcement1 changeFix - Red Glare
Bug Fixes and optimization
Fixed some times line of sight marker freezes and don't get removed. Fixed enemies see line of sight marker out side of their viewcone. Increased lighting brightness at night in desert maps. Lighting optimizations. Spec…
Announcement1 changeFixMaps - Red Glare
Small Update
Fixed searchlights detect character on load if character is hiding in bushes. Now Snow maps have different colour of Line sight, noise, weapon range and projectile circles. Fixed some times enemy stuck in logic after al…
Announcement4 changesFixMaps - Red Glare
Tactical Pause Mode is Now Available!
This is another major update with many fixes and improvements. Tactical Pause Mode is now available. Try it to kill multiple enemies at once. Initialy it was not possible but I changed some code to make it possible. Gam…
Announcement6 changesFixGameplay - Red Glare
Major Quality of life Improvements
Created a tutorial mission for new players to teach basics of the game. Now characters will not stuck and stop when you click on a surface or object where navigation is not possible instead they find a closer point in n…
Announcement4 changes1 numericGameplay - Red Glare
Bug Fixes
Fixed sometimes deadbody attached to character even after dropping. Now edge scrolling will be turned off while rotating camera with alt. Fixed Characters can't carry explosive barrels after previous update.
Announcement1 changeFix - Red Glare
Bug Fixes and Improvements
Fixed eye marker can't be placed and attached to patroling enemy. All primary objectives and their direction now shown by arrows in minimap. Explosive barrel decals now clearly visible. Camera rotation key is now re-bin…
Announcement2 changesFixUI/audio



