Full notes
Full Red Glare update
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What changed
- Performance
Red Glare changes
π§ RED GLARE β UPDATE PATCH NOTES
Thank you all for your continued support and feedback! This update brings several bug fixes, quality of life improvements, and a major performance boost.
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π BUG FIXES
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β’ Fixed a bug where the jail could not be opened by free characters during Mission 6 on the second playthrough
β’ Fixed an issue where changing to a higher resolution caused the mouse cursor to become locked on screen
β’ Fixed Johny can not whistle where trap is placed.
β’ Various minor fixes and stability improvements
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βοΈ IMPROVEMENTS
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β’ Johnny now has a melee attack, Works great in Tactical Pause Mode.
β’ Multiple characters can now pick up and drop bodies simultaneously.
β’ Hold CTRL and click anywhere while carrying a body to drop it at a precise location.
β’ Now you can set which time of day you want to play in gameplay settings Fixed Day or Night or Dynamic Day and Night cycle. You can change anytime.
β’ Now you can rebind Tactical Pause execute key.
β’ Major performance optimization β> significant FPS improvements across all missions.
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As always, if you encounter any issues please report them in the bug report section. Your feedback helps make Red Glare better!
Source
Changelog.gg summarizes and formats this update. How we read updates.
