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Steam News5 February 20206y ago

February 2020 Update

We are happy to deliver an update for Red Alliance which brings several gameplay improvements and bug fixes. Gameplay Changes: NPC hitboxes have been increased in size.

In this update2

Full notes

Full Red Alliance update

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What changed

1 fix1 addition1 change0 removals
  • Gameplay
  • Balance
changedWe are happy to deliver an update for Red Alliance which brings several gameplay improvements and bug fixes.
addedGameplay Changes:NPC hitboxes have been increased in size. - Fallen weapons from NPCs now fall right next to them. This makes scavenging for ammo process easier. - Static debris scattered around in "The Grand Escape" chapter has been reduced, improving visibility. - Lowered NPCs' accuracy during Outpost Battle and during last battle sequence in "Red Alliance" chapter. - Added an additional health pack in the first segment of "A Means to an End" chapter, located along the path between first and second power generators. - Brightened floor material color during boss battle, which improves visibility. Fallen weapons are now easier to spot on the floor. - NPCs' accuracy during final boss battle has been reduced. - Added RPG-7 pick up at the final boss battle.
fixedBug Fixes and Improvements:Fixed a crucial bug during final boss battle where Stanko's behavior would fail if he was hit by a melee attack from an NPC. - Fixed a bug with grenade where player occasionally didn't take damage while crouched or underwater. - Fixed a bug where on rare occasions player would fail to throw grenade while switching weapons during throw animation, which in return would make the grenade fail. - Minor level design improvements in "Descent" chapter. - Added "player_max_health" command which tops the max health value. Usable only with cheats enabled. - "give_health" command now takes an input value, allowing to set a precise amount of health. Usable only with cheats enabled.

Red Alliance changes

changedWe are happy to deliver an update for Red Alliance which brings several gameplay improvements and bug fixes.
addedNPC hitboxes have been increased in size. - Fallen weapons from NPCs now fall right next to them. This makes scavenging for ammo process easier. - Static debris scattered around in "The Grand Escape" chapter has been reduced, improving visibility. - Lowered NPCs' accuracy during Outpost Battle and during last battle sequence in "Red Alliance" chapter. - Added an additional health pack in the first segment of "A Means to an End" chapter, located along the path between first and second power generators. - Brightened floor material color during boss battle, which improves visibility. Fallen weapons are now easier to spot on the floor. - NPCs' accuracy during final boss battle has been reduced. - Added RPG-7 pick up at the final boss battle.
fixedFixed a crucial bug during final boss battle where Stanko's behavior would fail if he was hit by a melee attack from an NPC. - Fixed a bug with grenade where player occasionally didn't take damage while crouched or underwater. - Fixed a bug where on rare occasions player would fail to throw grenade while switching weapons during throw animation, which in return would make the grenade fail. - Minor level design improvements in "Descent" chapter. - Added "player_max_health" command which tops the max health value. Usable only with cheats enabled. - "give_health" command now takes an input value, allowing to set a precise amount of health. Usable only with cheats enabled.

We are happy to deliver an update for Red Alliance which brings several gameplay improvements and bug fixes.

Gameplay Changes:

  • NPC hitboxes have been increased in size. - Fallen weapons from NPCs now fall right next to them. This makes scavenging for ammo process easier. - Static debris scattered around in "The Grand Escape" chapter has been reduced, improving visibility. - Lowered NPCs' accuracy during Outpost Battle and during last battle sequence in "Red Alliance" chapter. - Added an additional health pack in the first segment of "A Means to an End" chapter, located along the path between first and second power generators. - Brightened floor material color during boss battle, which improves visibility. Fallen weapons are now easier to spot on the floor. - NPCs' accuracy during final boss battle has been reduced. - Added RPG-7 pick up at the final boss battle.

Bug Fixes and Improvements:

  • Fixed a crucial bug during final boss battle where Stanko's behavior would fail if he was hit by a melee attack from an NPC. - Fixed a bug with grenade where player occasionally didn't take damage while crouched or underwater. - Fixed a bug where on rare occasions player would fail to throw grenade while switching weapons during throw animation, which in return would make the grenade fail. - Minor level design improvements in "Descent" chapter. - Added "player_max_health" command which tops the max health value. Usable only with cheats enabled. - "give_health" command now takes an input value, allowing to set a precise amount of health. Usable only with cheats enabled.

Source

Steam News / 5 February 2020

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