In this update2
Full notes
Full Red Alliance update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Red Alliance changes
We are happy to deliver an update for Red Alliance which brings several gameplay improvements and bug fixes.
Gameplay Changes:
NPC hitboxes have been increased in size. - Fallen weapons from NPCs now fall right next to them. This makes scavenging for ammo process easier. - Static debris scattered around in "The Grand Escape" chapter has been reduced, improving visibility. - Lowered NPCs' accuracy during Outpost Battle and during last battle sequence in "Red Alliance" chapter. - Added an additional health pack in the first segment of "A Means to an End" chapter, located along the path between first and second power generators. - Brightened floor material color during boss battle, which improves visibility. Fallen weapons are now easier to spot on the floor. - NPCs' accuracy during final boss battle has been reduced. - Added RPG-7 pick up at the final boss battle.
Bug Fixes and Improvements:
Fixed a crucial bug during final boss battle where Stanko's behavior would fail if he was hit by a melee attack from an NPC. - Fixed a bug with grenade where player occasionally didn't take damage while crouched or underwater. - Fixed a bug where on rare occasions player would fail to throw grenade while switching weapons during throw animation, which in return would make the grenade fail. - Minor level design improvements in "Descent" chapter. - Added "player_max_health" command which tops the max health value. Usable only with cheats enabled. - "give_health" command now takes an input value, allowing to set a precise amount of health. Usable only with cheats enabled.
Source
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