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Steam News3 October 20196y ago

October 2019 Update

We are happy to bring an Update 1.2.0 for Red Alliance, which is focused on rebalancing some aspects of the gameplay.

Full notes

Full Red Alliance update

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What changed

1 fix0 additions2 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
changedWe are happy to bring an Update 1.2.0 for Red Alliance, which is focused on rebalancing some aspects of the gameplay.
fixedGameplay Changes:During the Outpost battle in "Red Alliance" chapter NPCs no longer drop a fixed ammo amount if killed while alerted. This results in more overall ammo from drops on normal and easy difficulties. Such change ensures that this section remains challenging and viable for both stealth and non-stealth approaches. -The distance at which NPCs have full accuracy has been decreased by several units for all but hardcore difficulties. -NPCs' Damage multiplier on hard and hardcore difficulties has been slightly reduced. -Ammo drops on hardcore difficulty have been brought up to the same amount as on hard difficulty. -NPCs' accuracy on easy difficulty has been lowered by 20%.
changedOther Changes:Upon completion of the game player will be notified about unlocking "Vortex Run" game mode and hardcore difficulty. -Minor improvements to settings UI. -Minor improvements to "Sky-Rush" minigame.

Red Alliance changes

changedWe are happy to bring an Update 1.2.0 for Red Alliance, which is focused on rebalancing some aspects of the gameplay.
fixedDuring the Outpost battle in "Red Alliance" chapter NPCs no longer drop a fixed ammo amount if killed while alerted. This results in more overall ammo from drops on normal and easy difficulties. Such change ensures that this section remains challenging and viable for both stealth and non-stealth approaches. -The distance at which NPCs have full accuracy has been decreased by several units for all but hardcore difficulties. -NPCs' Damage multiplier on hard and hardcore difficulties has been slightly reduced. -Ammo drops on hardcore difficulty have been brought up to the same amount as on hard difficulty. -NPCs' accuracy on easy difficulty has been lowered by 20%.
changedUpon completion of the game player will be notified about unlocking "Vortex Run" game mode and hardcore difficulty. -Minor improvements to settings UI. -Minor improvements to "Sky-Rush" minigame.

We are happy to bring an Update 1.2.0 for Red Alliance, which is focused on rebalancing some aspects of the gameplay.

Gameplay Changes:

-During the Outpost battle in "Red Alliance" chapter NPCs no longer drop a fixed ammo amount if killed while alerted. This results in more overall ammo from drops on normal and easy difficulties. Such change ensures that this section remains challenging and viable for both stealth and non-stealth approaches. -The distance at which NPCs have full accuracy has been decreased by several units for all but hardcore difficulties. -NPCs' Damage multiplier on hard and hardcore difficulties has been slightly reduced. -Ammo drops on hardcore difficulty have been brought up to the same amount as on hard difficulty. -NPCs' accuracy on easy difficulty has been lowered by 20%.

Other Changes:

-Upon completion of the game player will be notified about unlocking "Vortex Run" game mode and hardcore difficulty. -Minor improvements to settings UI. -Minor improvements to "Sky-Rush" minigame.

Source

Steam News / 3 October 2019

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