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Steam News2 August 20196y ago

August 2019 Update

Happy holidays! We are delighted to deliver an Update 1.1.0 for Red Alliance, with numerous fixes and improvements.

Full notes

Full Red Alliance update

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What changed

1 fix2 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Store
  • Server
changedHappy holidays! We are delighted to deliver an Update 1.1.0 for Red Alliance, with numerous fixes and improvements.
addedGeneral Changes:Integrated Cloud Saving -Added Turkish localization (thank you erc ) -Added save file screenshot preview when browsing through saved files -Added a new UI and menu font that is shared among all supported languages. Easier to read, easier to work with -Improved performance in “Prologue”, “Urban Hazard” and “Red Alliance” chapters -Remade lighting in “Urban Hazard” chapter, now featuring a late evening sunset -Updated melee weapons usability. Melee weapons now do area damage, making it a lot easier to hit opponents in front of you -Added a video cutscene at the end of the 3rd prologue level that summarizes ongoing events and clarifies story better -Added more auto-saves throughout all levels -Added an ability to navigate through menus via keyboard arrow keys -Added a hidden room in “Reminiscence” chapter, containing further backstory
addedMinor Changes:Updated credits -Reduced and altered some test subjects sounds in horror levels -Car no longer instantiates sparks when crashing in to objects -Added objective instructions in the Outpost section in “Red Alliance” chapter -Added a unique skin to “Firefly” shotgun -Minor level design changes in “Prologue” and “The Grand Escape” chapters -Oppressive Units’ headlights now get turned off a short while after their death -Tunnel Ghost Creature now deals more damage by throwing objects at the player -Reduced Stanko’s monologue in “Prologue” chapter to have less static gameplay -Moved one of special aid kits to a different level, to spread them out more equally throughout the game -Added a second silenced MP443 into the game, now making it more likely to be found -Lowered Dr. Grey’s volume in “A Means to an End” chapter -Added new console commands to control amount of bloom and to manage level lighting -Slightly reduced RAM consumption by reducing loaded assets -Updated object pool -Slightly improved weapon fire sounds -Minor localization changes
fixedFixes:Fixed auto-save bug that would create a new save file every time an auto-save was loaded -Fixed a bug where a player would get stuck on ladders -Melee weapons no longer leave bullet holes when hitting a surface -Hitting opponents on the head with a melee weapon no longer makes their heads disappear -Fixed network error message appearing in console due to no server connectivity -Fixed Stanko being able to get stuck in the office rooms before the boss battle -Resolutions dropdown list in settings menu no longer displays duplicates -Fixed collision with NPCs in the Outpost battle in “Red Alliance” chapter

Happy holidays! We are delighted to deliver an Update 1.1.0 for Red Alliance, with numerous fixes and improvements.

General Changes:

-Integrated Cloud Saving -Added Turkish localization (thank you erc) -Added save file screenshot preview when browsing through saved files -Added a new UI and menu font that is shared among all supported languages. Easier to read, easier to work with -Improved performance in “Prologue”, “Urban Hazard” and “Red Alliance” chapters -Remade lighting in “Urban Hazard” chapter, now featuring a late evening sunset -Updated melee weapons usability. Melee weapons now do area damage, making it a lot easier to hit opponents in front of you -Added a video cutscene at the end of the 3rd prologue level that summarizes ongoing events and clarifies story better -Added more auto-saves throughout all levels -Added an ability to navigate through menus via keyboard arrow keys -Added a hidden room in “Reminiscence” chapter, containing further backstory

Minor Changes:

-Updated credits -Reduced and altered some test subjects sounds in horror levels -Car no longer instantiates sparks when crashing in to objects -Added objective instructions in the Outpost section in “Red Alliance” chapter -Added a unique skin to “Firefly” shotgun -Minor level design changes in “Prologue” and “The Grand Escape” chapters -Oppressive Units’ headlights now get turned off a short while after their death -Tunnel Ghost Creature now deals more damage by throwing objects at the player -Reduced Stanko’s monologue in “Prologue” chapter to have less static gameplay -Moved one of special aid kits to a different level, to spread them out more equally throughout the game -Added a second silenced MP443 into the game, now making it more likely to be found -Lowered Dr. Grey’s volume in “A Means to an End” chapter -Added new console commands to control amount of bloom and to manage level lighting -Slightly reduced RAM consumption by reducing loaded assets -Updated object pool -Slightly improved weapon fire sounds -Minor localization changes

Fixes:

-Fixed auto-save bug that would create a new save file every time an auto-save was loaded -Fixed a bug where a player would get stuck on ladders -Melee weapons no longer leave bullet holes when hitting a surface -Hitting opponents on the head with a melee weapon no longer makes their heads disappear -Fixed network error message appearing in console due to no server connectivity -Fixed Stanko being able to get stuck in the office rooms before the boss battle -Resolutions dropdown list in settings menu no longer displays duplicates -Fixed collision with NPCs in the Outpost battle in “Red Alliance” chapter

Source

Steam News / 2 August 2019

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