Full notes
Full Red Alliance update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Server
Happy holidays! We are delighted to deliver an Update 1.1.0 for Red Alliance, with numerous fixes and improvements.
General Changes:
-Integrated Cloud Saving -Added Turkish localization (thank you erc) -Added save file screenshot preview when browsing through saved files -Added a new UI and menu font that is shared among all supported languages. Easier to read, easier to work with -Improved performance in “Prologue”, “Urban Hazard” and “Red Alliance” chapters -Remade lighting in “Urban Hazard” chapter, now featuring a late evening sunset -Updated melee weapons usability. Melee weapons now do area damage, making it a lot easier to hit opponents in front of you -Added a video cutscene at the end of the 3rd prologue level that summarizes ongoing events and clarifies story better -Added more auto-saves throughout all levels -Added an ability to navigate through menus via keyboard arrow keys -Added a hidden room in “Reminiscence” chapter, containing further backstory
Minor Changes:
-Updated credits -Reduced and altered some test subjects sounds in horror levels -Car no longer instantiates sparks when crashing in to objects -Added objective instructions in the Outpost section in “Red Alliance” chapter -Added a unique skin to “Firefly” shotgun -Minor level design changes in “Prologue” and “The Grand Escape” chapters -Oppressive Units’ headlights now get turned off a short while after their death -Tunnel Ghost Creature now deals more damage by throwing objects at the player -Reduced Stanko’s monologue in “Prologue” chapter to have less static gameplay -Moved one of special aid kits to a different level, to spread them out more equally throughout the game -Added a second silenced MP443 into the game, now making it more likely to be found -Lowered Dr. Grey’s volume in “A Means to an End” chapter -Added new console commands to control amount of bloom and to manage level lighting -Slightly reduced RAM consumption by reducing loaded assets -Updated object pool -Slightly improved weapon fire sounds -Minor localization changes
Fixes:
-Fixed auto-save bug that would create a new save file every time an auto-save was loaded -Fixed a bug where a player would get stuck on ladders -Melee weapons no longer leave bullet holes when hitting a surface -Hitting opponents on the head with a melee weapon no longer makes their heads disappear -Fixed network error message appearing in console due to no server connectivity -Fixed Stanko being able to get stuck in the office rooms before the boss battle -Resolutions dropdown list in settings menu no longer displays duplicates -Fixed collision with NPCs in the Outpost battle in “Red Alliance” chapter
Source
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