Full notes
Full Recursive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
- Performance
- Store
A bunch of backend fixes/changes to improve UI interactions
Added new icons to the Knights upgrade tree
Added new icons to the Iron Fortress upgrade tree
Fixed the playtime not being pinned to the right in the save selection menu
Fixed Magic damage not appearing correctly in DPS Breakdown panel
Finished moving over some systems from Int values to Floats
Locked the "Buy All Upgrades" button behind a new T1 prestige upgrade
Fixed the Iron Fortress results screen not showing the correct multiplier amount for Iron gains
Fixed an issue that was causing tutorial pop-ups to grow incredibly tall, hiding the buttons and making it impossible to close
Fixed a few translation issues, likely many more that need to get fixed still unfortunately
Slightly adjusted some UI sizes to better accommodate the new languages
Added proper formatting to some numbers that were missed last time
A bunch of backend fixes/changes to improve FPS in the post-game
The blacksmith now has the ability to teach you a recipe for a random piece of equipment, for a small cost
The Explorer has joined the Kingdom!
New town linked to the Explorer, with a whole new minigame!
New minigame, Mining Expedition. This minigame adds a new fun way of obtaining the existing currencies. It also introduces a new currency that is used specifically for this minigame, Rubble.
Added a "Farm Mode" toggle after losing the Eclipse Throne battle for the first time (Allows for easier material farming)
Expanded the new upgrade node system to the Knight and Iron Fortress upgrade trees (Nodes are hidden until their dependencies have at least one purchased)
Upgrade trees now zoom in on mouse cursor, instead of towards the center of the screen
Upgrade trees now start focused on the first upgrade of said tree
New runestone area in the overworld
Fixed the achievement popup sizing
Fixed an issue with bad banding when the CRT filter was on in Fullscreen mode
Added per-track volume sliders for music
Setting volumes to 0 now correctly mutes the volume
Added guarding for when certain values get too high that should prevent save corruptions (Cause y'all are insane)
Demo now points to the full-game instead of wishlisting
Even more small bug fixes and tuning!
Source
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