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Steam News26 March 20263mo ago

Update 1.4

A bunch of backend fixes/changes to improve UI interactions Added new icons to the Knights upgrade tree Added new icons to the Iron Fortress upgrade tree Fixed the playtime not being pinned to the right in the save sele

Full notes

Full Recursive update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes13 additions4 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
  • Performance
  • Store
changedA bunch of backend fixes/changes to improve UI interactions
addedAdded new icons to the Knights upgrade tree
addedAdded new icons to the Iron Fortress upgrade tree
fixedFixed the playtime not being pinned to the right in the save selection menu
fixedFixed Magic damage not appearing correctly in DPS Breakdown panel
addedLocked the "Buy All Upgrades" button behind a new T1 prestige upgrade
  • A bunch of backend fixes/changes to improve UI interactions

  • Added new icons to the Knights upgrade tree

  • Added new icons to the Iron Fortress upgrade tree

  • Fixed the playtime not being pinned to the right in the save selection menu

  • Fixed Magic damage not appearing correctly in DPS Breakdown panel

  • Finished moving over some systems from Int values to Floats

  • Locked the "Buy All Upgrades" button behind a new T1 prestige upgrade

  • Fixed the Iron Fortress results screen not showing the correct multiplier amount for Iron gains

  • Fixed an issue that was causing tutorial pop-ups to grow incredibly tall, hiding the buttons and making it impossible to close

  • Fixed a few translation issues, likely many more that need to get fixed still unfortunately

  • Slightly adjusted some UI sizes to better accommodate the new languages

  • Added proper formatting to some numbers that were missed last time

  • A bunch of backend fixes/changes to improve FPS in the post-game

  • The blacksmith now has the ability to teach you a recipe for a random piece of equipment, for a small cost

  • The Explorer has joined the Kingdom!

  • New town linked to the Explorer, with a whole new minigame!

  • New minigame, Mining Expedition. This minigame adds a new fun way of obtaining the existing currencies. It also introduces a new currency that is used specifically for this minigame, Rubble.

  • Added a "Farm Mode" toggle after losing the Eclipse Throne battle for the first time (Allows for easier material farming)

  • Expanded the new upgrade node system to the Knight and Iron Fortress upgrade trees (Nodes are hidden until their dependencies have at least one purchased)

  • Upgrade trees now zoom in on mouse cursor, instead of towards the center of the screen

  • Upgrade trees now start focused on the first upgrade of said tree

  • New runestone area in the overworld

  • Fixed the achievement popup sizing

  • Fixed an issue with bad banding when the CRT filter was on in Fullscreen mode

  • Added per-track volume sliders for music

  • Setting volumes to 0 now correctly mutes the volume

  • Added guarding for when certain values get too high that should prevent save corruptions (Cause y'all are insane)

  • Demo now points to the full-game instead of wishlisting

  • Even more small bug fixes and tuning!

Source

Steam News / 26 March 2026

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