Full notes
Full Recursive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Store
Changed up the text for some of the tutorials, hopefully making some core mechanics a bit more clear
Changed the "Return to Overworld" button in the Iron Fortress pause menu to "End Run"
Added a dedicated "End Run" button to the bottom right corner of Iron Fortress endless sessions
Camera Placement and Zoom Levels in the overworld are now tracked per session, placing the players camera exactly where it was when they left the overworld
Added a new prestige blessing, Swift Harvest, that removes the death animation from normal and elite enemies, allowing them to spawn instantly. (This allows for much quicker material farming)
Added an extra tier to Swift Harvest that removes boss death animations
Fixed the Forge of Creation icon and name not displaying correctly (For real this time)
Tower Research costs now uses abbreviated amounts (500K instead of 500000)
Overworld runs now pause when the essence drop selection modal is open
Damage no longer tries to apply to an enemy if the run is paused for some reason
Added a new Tower Research, Enchanted Harvest Knife, that applies a drop multiplier to materials collected from monsters
Fixed a bunch of bonus effects that weren't applying correctly
Fixed a visual bug when purchasing max upgrades
Source
Changelog.gg summarizes and formats this update. How we read updates.
