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Steam News13 March 20263mo ago

Update 1.1

Changed up the text for some of the tutorials, hopefully making some core mechanics a bit more clear Changed the "Return to Overworld" button in the Iron Fortress pause menu to "End Run" Added a dedicated "End Run" butt

Full notes

Full Recursive update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions3 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
  • Store
changedChanged up the text for some of the tutorials, hopefully making some core mechanics a bit more clear
changedChanged the "Return to Overworld" button in the Iron Fortress pause menu to "End Run"
addedAdded a dedicated "End Run" button to the bottom right corner of Iron Fortress endless sessions
changedCamera Placement and Zoom Levels in the overworld are now tracked per session, placing the players camera exactly where it was when they left the overworld
addedAdded a new prestige blessing, Swift Harvest, that removes the death animation from normal and elite enemies, allowing them to spawn instantly. (This allows for much quicker material farming)
addedAdded an extra tier to Swift Harvest that removes boss death animations
  • Changed up the text for some of the tutorials, hopefully making some core mechanics a bit more clear

  • Changed the "Return to Overworld" button in the Iron Fortress pause menu to "End Run"

  • Added a dedicated "End Run" button to the bottom right corner of Iron Fortress endless sessions

  • Camera Placement and Zoom Levels in the overworld are now tracked per session, placing the players camera exactly where it was when they left the overworld

  • Added a new prestige blessing, Swift Harvest, that removes the death animation from normal and elite enemies, allowing them to spawn instantly. (This allows for much quicker material farming)

  • Added an extra tier to Swift Harvest that removes boss death animations

  • Fixed the Forge of Creation icon and name not displaying correctly (For real this time)

  • Tower Research costs now uses abbreviated amounts (500K instead of 500000)

  • Overworld runs now pause when the essence drop selection modal is open

  • Damage no longer tries to apply to an enemy if the run is paused for some reason

  • Added a new Tower Research, Enchanted Harvest Knife, that applies a drop multiplier to materials collected from monsters

  • Fixed a bunch of bonus effects that weren't applying correctly

  • Fixed a visual bug when purchasing max upgrades

Source

Steam News / 13 March 2026

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