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Latest Rebellion updates
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- Rebellion
Final Refinements - Major Update
Major Update — Final Refinements Coming June 25, 2026 This update may not be the largest in terms of new content, but it marks an important milestone for Rebellion and brings a final layer of refinement to the game. Imp…
Patch notes6 changesGameplayUI/audio - Rebellion
Friendly Fire Mechanic!
Friendly Fire Mechanic: Introducing the Friendly Fire mechanic (can turn on/off), where players must tread carefully to avoid inadvertently harming one another. Team coordination and strategic positioning have never bee…
Announcement1 changeFix - Rebellion
Steam Cloud Save is now live!
Steam Cloud Save enabled - Autosave when leveling up, to avoid the error of not saving progress when the game is closed
Announcement1 changeGameplay - Rebellion
DLC Release and Gameplay Improvements
DLC Call Of The Haunted Released! And more: Gameplay improvements: Ability to dodge after attack damage phase has already ended Enemy walk backwards slowly Sounds of body damage on attacks Camera shake when attacking or…
Patch notes5 changesBalanceGameplay - Rebellion
The Lost Souls
Victims' souls resurface to now be heard, through corridors and dungeons, now they won't be ignored. New enemies, the lost souls, will be through the environments, the corridors, looking for a rest, a place to stay... D…
Announcement1 changeGameplay - Rebellion
Call of the Haunted
The call of the forgotten, no peace even in death New map: cemetery New NPCs: Enemies and the victims of the prison New weapons: found in cemetery
Announcement3 changesMapsGameplay - Rebellion
Weapon Boxes for Purchased Weapons
Purchased weapons will appear inside boxes with the "$" symbol (One weapon per box)
Announcement1 changeGameplay - Rebellion
Improved combat mechanics, npc atk/wait, resize window
Features: Allied NPCs, choose whether they attack enemies on sight (aggressive/attack), or not (passive/stealth) Leave option to resize/resize when game is in Windowed/Windowed mode Starting enemies less likely to backs…
Announcement4 changesFixBalance - Rebellion
Fixed: Skeleton Achievement not given
The achievement Skeleton was not being given to the player who obtained it.
Announcement - Rebellion
Fix Camera invert XY; Balance squads on prison and castle
Balanced: Number of soldiers together and in the throne setting Fixed: Mouse/Camera XY Invert not working Skeleto A2, the one from Dungeon, does not appear in all runs
Announcement1 changeFix - Rebellion
Broken Weapon to start and improved UI for choose players spliscreen
Implemented: Starting Sword: Broken sword near spawn points Improved UI for choosing number of players Fixed: Throne Scenario: All-Black Flag Different character spin speed depending on fps
Announcement2 changesFixUI/audio - Rebellion
auto trigger dialogs in sequence, stop walk mode fluid, set default settings
Setting for default/initial quality to be high and start with a certain brightness Changing 'Gamma'/Gamma option to 'Brightness'/Brightness Animation of switching from walking to standing smoothly Decrease texture quali…
Announcement - Rebellion
Improved player 2 and fix errors
Fixed / Improved: In 2 player mode, game crashes on loading after dying to the king at the beginning. Player 2 can't pick up weapons with a level higher than what he has. Player 2 spinning slow Npc Daril without the dod…
Patch notes6 changesFix - Rebellion
New Dodge, New NPC and Enemies, Combat Experience improvement and more
Features: New dodge: Now has animation for each direction Changed dodge attack: modified the animation and movement when attacking after dodge. New ally NPC: Added a new ally npc that can be found after leaving the pris…
Patch notes10 changesGameplayFix - Rebellion
Release Version
Implementations: Dubbing some characters - More storytelling on game - Added a third ending, the better ending - Improved King's resurrection - Increased content level in bailey scenario - Created enemy with spear - Ges…
Patch notes2 changesFixGameplay - Rebellion
Multiplayer co-op splitscreen has come!
Multiplayer with split screen created: If you start the game as 2 players, the second player will appear next to the first player. The second player has the same abilities as an NPC, being able to pick up items/weapons…
Store3 changesFixBalance






