Full notes
Full Rebellion update
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What changed
- Balance
- Gameplay
- Fixes
Rebellion changes
Features:
Allied NPCs, choose whether they attack enemies on sight (aggressive/attack), or not (passive/stealth)
Leave option to resize/resize when game is in Windowed/Windowed mode
Starting enemies less likely to backstab
Character only locks aim just before the attack hits the damage phase, not right when it starts.
Dodge Attack with a shorter finish time and more accurate.
Kick/Unblock changed the animation, and placed to follow the enemy, making it easier to hit.
Improved speed for scenario loading
Fixed:
NPCs seeing others below/above, on another floor
Now Altar Room always has at least one potion.
Source
Changelog.gg summarizes and formats this update. How we read updates.
