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Steam News15 April 20224y ago

Improved combat mechanics, npc atk/wait, resize window

Features: Allied NPCs, choose whether they attack enemies on sight (aggressive/attack), or not (passive/stealth) Leave option to resize/resize when game is in Windowed/Windowed mode Starting enemies less likely to backs

Full notes

Full Rebellion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions3 changes0 removals
  • Balance
  • Gameplay
  • Fixes
changedCharacter only locks aim just before the attack hits the damage phase, not right when it starts.
changedKick/Unblock changed the animation, and placed to follow the enemy, making it easier to hit.
changedImproved speed for scenario loading
fixedFixed:

Rebellion changes

changedCharacter only locks aim just before the attack hits the damage phase, not right when it starts.
changedKick/Unblock changed the animation, and placed to follow the enemy, making it easier to hit.
changedImproved speed for scenario loading
fixedFixed:

Features:

  • Allied NPCs, choose whether they attack enemies on sight (aggressive/attack), or not (passive/stealth)

  • Leave option to resize/resize when game is in Windowed/Windowed mode

  • Starting enemies less likely to backstab

  • Character only locks aim just before the attack hits the damage phase, not right when it starts.

  • Dodge Attack with a shorter finish time and more accurate.

  • Kick/Unblock changed the animation, and placed to follow the enemy, making it easier to hit.

  • Improved speed for scenario loading

Fixed:

  • NPCs seeing others below/above, on another floor

  • Now Altar Room always has at least one potion.

Source

Steam News / 15 April 2022

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