Update log
Full Realms and Ruins: Abencor update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
- Store
- Fixes
- UI and audio
The main quest is finally complete! So it's official, the main quest for Realms & Ruins: Abencor is playable from start to finish! I wrapped up some of the final boss area scripting and the credits roll at the end! That is to say, some areas of the game are a bit barebones, so my focus turns to fleshing out side quests, optional dungeons, itemization etc in the final areas of the game and playtesting for balancing. There was also an engine update so I did a full playthrough last night to see if anything broke and everything is good.
Don't forget you can join my discord here to discuss the game (and future projects) here: https://discord.gg/BRGAEkHxh4
You can also follow me on Bluesky: https://bsky.app/profile/bonedudegamestudios.itch.io
Here's the updates since last month:
The final boss model has been created and animated
Final boss arena map has been created
The final boss encounter, scripting etc is all complete. The game is officially playable from start to finish
Updated R&R project tracker to be up to current build of the game
Updated internal docs for tracking items and global variables
Fixed a door in frost dungeon that wasn't properly transitioning the player
Fixed front dungeon boss door that was transitioning the player to the wrong map
Fixed interaction with boss room door in the front dungeon
Added new loot and bhavior to frost cave
Created 6 new monsters
4 new items added to the game
4 new decorations/props added
Shop UI and dialogue scripted for underwater city shopkeeper. You can shop in Agua now!
Appropriately removed a quest item during quest dialogue related to the sea cave
Fixed navigation in the sandstorm temple
Fixed multiple doors in volcano dungeon to place player in the correct location/map
Fixed various nav lines in volcano dungeon
Fixed an attack sound on ice beast that was not playing correctly
Changed a frost cave monster item drop to be stackable
Changed a sea cave monster item drop to be stackable
Changed a volcano cave monster item drop to be stackable
fix boss room door to appropriately check quest items
Added a dive spots to get to the underwater areas
Began work on sunken ship dungeon
If you like what you see make sure to Wishlist!
Source
