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Steam News14 February 20251y ago

February 2025 - Final dungeon complete (mostly)! Discord, new skill, bug fixes,

Hello everybody! I'm a bit late this month but I wanted to push through completing the 2 sub-dungeons for the final area of the game.

Full notes

Full Realms and Ruins: Abencor update

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Repeated intro

Hello everybody! I'm a bit late this month but I wanted to push through completing the 2 sub-dungeons for the final area of the game. So that means the actual building/scripting for the final dungeon is complete but I still need to complete the final encounter and wrap up the story. I also added moving platforms, new skills, and made tons of bug fixes and optimizations to keep up on things I notice as I test. On top of that, I launched a Discord server for the game, so if you want to chat, give feedback, or just hang out, come join in! Exciting times ahead as I get closer to the finish line! You can join here: https://discord.gg/BRGAEkHxh4

What changed

6 fixes9 additions8 changes1 removal
  • Server
  • Events
  • Gameplay
  • Fixes
  • UI and audio
  • Store
addedHello everybody! I'm a bit late this month but I wanted to push through completing the 2 sub-dungeons for the final area of the game. So that means the actual building/scripting for the final dungeon is complete but I still need to complete the final encounter and wrap up the story. I also added moving platforms, new skills, and made tons of bug fixes and optimizations to keep up on things I notice as I test. On top of that, I launched a Discord server for the game, so if you want to chat, give feedback, or just hang out, come join in! Exciting times ahead as I get closer to the finish line! You can join here: https://discord.gg/BRGAEkHxh4
addedCompleted, scripted events, added spawns and monsters to sub-dungeon 1 of the final dungeon
addedCompleted, scripted events, added spawns and monsters to sub-dungeon 2 of the final dungeon
addedYou can now level to 20
changedAdjusted stats gained (not spendable points) at each level
fixedFixed various item descriptions

Realms and Ruins: Abencor changes

addedHello everybody! I'm a bit late this month but I wanted to push through completing the 2 sub-dungeons for the final area of the game. So that means the actual building/scripting for the final dungeon is complete but I still need to complete the final encounter and wrap up the story. I also added moving platforms, new skills, and made tons of bug fixes and optimizations to keep up on things I notice as I test. On top of that, I launched a Discord server for the game, so if you want to chat, give feedback, or just hang out, come join in! Exciting times ahead as I get closer to the finish line! You can join here: https://discord.gg/BRGAEkHxh4
addedCompleted, scripted events, added spawns and monsters to sub-dungeon 1 of the final dungeon
addedCompleted, scripted events, added spawns and monsters to sub-dungeon 2 of the final dungeon
addedYou can now level to 20
changedAdjusted stats gained (not spendable points) at each level

Here's the updates since last month:

  • Completed, scripted events, added spawns and monsters to sub-dungeon 1 of the final dungeon

  • Completed, scripted events, added spawns and monsters to sub-dungeon 2 of the final dungeon

  • You can now level to 20

  • Adjusted stats gained (not spendable points) at each level

  • Fixed various item descriptions

  • Fixed various item prices

  • Fixed some shop UI displaying erroneous data

  • Normalized volume of shopkeeper music

  • Normalized volume of menu sounds

  • Selling items now accounts for stack size. You no longer have to sell an item stack individually

  • Added a "current gold" indicator on buy and sell screens

  • Began producing a game manual

  • Completed first draft of game manual (20+ pages!)

  • Completed first draft of current world map (may add more later??)

  • Fixed typo and some grammar in the intro game text

  • Sourced multiple components for a physical edition

  • Fixed skybox seams on several maps

  • Received manual, physical map and doodads for physical edition. Physical box is proofed, but company is waiting until after chinese new year to print and ship

  • optimized some maps to improve performance

  • fixed some weather that wasn't pre-rendering on map load

  • Moving platforms are now a thing

  • Potions now appear on the quick slot bar on game startup

  • Added a new magic skill and associated scripting (how to acquire still being worked out)

  • Added more consistent environmental assets to the snow zones

  • Updated media kit assets to match the recent art updates

  • Updated startup dialogue

  • Began work on final encounter/end of main story

I press forward and hope to have the final encounter completed by next month. If you like what you see wishlist the game and you can also follow me on itch: https://realmsruins.itch.io/realmsandruinsabencor

Source

Steam News / 14 February 2025

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