Update log
Full Realms and Ruins: Abencor update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everybody! I'm a bit late this month but I wanted to push through completing the 2 sub-dungeons for the final area of the game. So that means the actual building/scripting for the final dungeon is complete but I still need to complete the final encounter and wrap up the story. I also added moving platforms, new skills, and made tons of bug fixes and optimizations to keep up on things I notice as I test. On top of that, I launched a Discord server for the game, so if you want to chat, give feedback, or just hang out, come join in! Exciting times ahead as I get closer to the finish line! You can join here: https://discord.gg/BRGAEkHxh4
Extracted changes
- Server
- Gameplay
- Store
- UI and audio
- Balance
- Maps
Here's the updates since last month:
Completed, scripted events, added spawns and monsters to sub-dungeon 1 of the final dungeon
Completed, scripted events, added spawns and monsters to sub-dungeon 2 of the final dungeon
You can now level to 20
Adjusted stats gained (not spendable points) at each level
Fixed various item descriptions
Fixed various item prices
Fixed some shop UI displaying erroneous data
Normalized volume of shopkeeper music
Normalized volume of menu sounds
Selling items now accounts for stack size. You no longer have to sell an item stack individually
Added a "current gold" indicator on buy and sell screens
Began producing a game manual
Completed first draft of game manual (20+ pages!)
Completed first draft of current world map (may add more later??)
Fixed typo and some grammar in the intro game text
Sourced multiple components for a physical edition
Fixed skybox seams on several maps
Received manual, physical map and doodads for physical edition. Physical box is proofed, but company is waiting until after chinese new year to print and ship
optimized some maps to improve performance
fixed some weather that wasn't pre-rendering on map load
Moving platforms are now a thing
Potions now appear on the quick slot bar on game startup
Added a new magic skill and associated scripting (how to acquire still being worked out)
Added more consistent environmental assets to the snow zones
Updated media kit assets to match the recent art updates
Updated startup dialogue
Began work on final encounter/end of main story
I press forward and hope to have the final encounter completed by next month. If you like what you see wishlist the game and you can also follow me on itch: https://realmsruins.itch.io/realmsandruinsabencor
Source
