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Steam News12 February 20264mo ago

Patch Notes v0.80

Patch Notes v0.80 Big thanks to everyone who played the demo and sent feedback. We read all of it, and this update is mostly about making the very start of the game calmer, clearer, and less “why is this happening to me

Full notes

Full Re: Spin. Die. Repeat. update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions5 changes1 removal
  • Gameplay
  • UI and audio
  • Events
changedIntro Comic / FlowReworked the comic flow. A bunch of players told us the intro felt like it was holding them hostage, especially on a first launch. Fair point.
addedIntro Comic / FlowYou can now skip the entire comic on first launch via a button in the top-right corner. We originally made it unskippable because we wanted to set the tone and explain what’s going on. But if you just want to play, you should be able to play.
addedIntro Comic / FlowYou can now advance comic panels with a mouse click. People read at very different speeds. Some want to take their time, some want to read fast, and some want to read everything without skipping a whole page. Clicking through panels felt like the simplest, everyone-wins option.
addedStartup Settings (Language + Audio)Added a settings screen on launch . We got specific feedback that unskippable comic + sound blasting on startup can be genuinely rough for sensitive players. So we moved the controls right to the front.
changedStartup Settings (Language + Audio)Pick your language immediately. Some players only noticed that there were non-English languages halfway through the demo. That’s on us, so now it’s upfront.
changedStartup Settings (Language + Audio)Turn off sound and music before the game starts. If your ears need a break, you can handle it instantly now, before the game starts.

Patch Notes v0.80

Big thanks to everyone who played the demo and sent feedback. We read all of it, and this update is mostly about making the very start of the game calmer, clearer, and less “why is this happening to me?”

Intro Comic / Flow

  • Reworked the comic flow. A bunch of players told us the intro felt like it was holding them hostage, especially on a first launch. Fair point.

  • You can now skip the entire comic on first launch via a button in the top-right corner. We originally made it unskippable because we wanted to set the tone and explain what’s going on. But if you just want to play, you should be able to play.

  • You can now advance comic panels with a mouse click. People read at very different speeds. Some want to take their time, some want to read fast, and some want to read everything without skipping a whole page. Clicking through panels felt like the simplest, everyone-wins option.

Startup Settings (Language + Audio)

  • Added a settings screen on launch. We got specific feedback that unskippable comic + sound blasting on startup can be genuinely rough for sensitive players. So we moved the controls right to the front.

  • Pick your language immediately. Some players only noticed that there were non-English languages halfway through the demo. That’s on us, so now it’s upfront.

  • Turn off sound and music before the game starts. If your ears need a break, you can handle it instantly now, before the game starts.

Gameplay / Frustration Reduction

  • Disabled the Bahamut level (for now). The overall feedback was consistent: it wasn’t an interesting challenge, it was just extra frustration in a demo. So we pulled it while we rethought what that part should be. The game now starts at the beginning of the story, without jumping ahead.

General

  • Reduced build size from 0.92 GB to 0.54 GB. We also heard “this demo takes up way too much disk space.” We’re optimizing and trimming the build step by step to save you space and make updates faster to download.

About the Intro Comic

We’re also working on replacing the temporary AI-assisted intro comic with a fully human-made one. We used AI as a temporary stand-in so we could move faster and share more playable content earlier, instead of waiting until every art asset was finished. Sorry about that. We’ll be swapping it out gradually as the proper art gets done.

Source

Steam News / 12 February 2026

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