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Steam News11 February 20264mo ago

Patch Notes v0.79

Patch Notes v0.79 Here's a big thank you to everyone who tried the demo and sent in feedback! We’ve gone through all your comments carefully, and this patch addresses some of the most common points that came up.

Full notes

Full Re: Spin. Die. Repeat. update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition7 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
changedGeneralReduced the game's install size from 1.57 GB to 0.92 GB.
fixedGeneralFixed a bunch of small bugs.
changedGeneralCleaned up various localization issues.
changedSave SystemSaves are now stored separately per Steam profile. (Previously, data could get mixed up when everything was saved on the same PC. That shouldn’t happen anymore, but if you run into other problems with the save system, please let us know!)
addedUI / ClarityAdded an overload indicator for followers and items. (Several players mentioned they didn’t understand why they couldn’t spin all of a sudden - this should make things clearer.)
changedUI / ClarityThe comic now waits for player input, so you have more time to read.

Patch Notes v0.79

Here's a big thank you to everyone who tried the demo and sent in feedback! We’ve gone through all your comments carefully, and this patch addresses some of the most common points that came up.

General

  • Reduced the game's install size from 1.57 GB to 0.92 GB.

  • Fixed a bunch of small bugs.

  • Cleaned up various localization issues.

Save System

  • Saves are now stored separately per Steam profile. (Previously, data could get mixed up when everything was saved on the same PC. That shouldn’t happen anymore, but if you run into other problems with the save system, please let us know!)

UI / Clarity

  • Added an overload indicator for followers and items. (Several players mentioned they didn’t understand why they couldn’t spin all of a sudden - this should make things clearer.)

  • The comic now waits for player input, so you have more time to read.

Gameplay

  • Reworked the final Random Mode level (Goblin King fight). The objective is now clearly to defeat the Goblin King and score points.

  • Reduced the number of civilian/adventurer collisions needed to defeat the Goblin King from 13 to 10.

That’s it for this round. If you manage to break something new or have a concern that hasn't been addressed by this patch, just let us know! Thanks for sticking with us ❤️

P.S.: We'll be updating the visuals as soon as we can, so please look forward to our future announcements!

Source

Steam News / 11 February 2026

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