Full notes
Full Re: Spin. Die. Repeat. update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
Patch Notes v0.79
Here's a big thank you to everyone who tried the demo and sent in feedback! We’ve gone through all your comments carefully, and this patch addresses some of the most common points that came up.
General
Reduced the game's install size from 1.57 GB to 0.92 GB.
Fixed a bunch of small bugs.
Cleaned up various localization issues.
Save System
Saves are now stored separately per Steam profile. (Previously, data could get mixed up when everything was saved on the same PC. That shouldn’t happen anymore, but if you run into other problems with the save system, please let us know!)
UI / Clarity
Added an overload indicator for followers and items. (Several players mentioned they didn’t understand why they couldn’t spin all of a sudden - this should make things clearer.)
The comic now waits for player input, so you have more time to read.
Gameplay
Reworked the final Random Mode level (Goblin King fight). The objective is now clearly to defeat the Goblin King and score points.
Reduced the number of civilian/adventurer collisions needed to defeat the Goblin King from 13 to 10.
That’s it for this round. If you manage to break something new or have a concern that hasn't been addressed by this patch, just let us know! Thanks for sticking with us ❤️
P.S.: We'll be updating the visuals as soon as we can, so please look forward to our future announcements!
Source
Changelog.gg summarizes and formats this update. How we read updates.
