Full notes
Full Re:Night update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Events
- Gameplay
Elemental counters × grid-based tactics × roguelike deckbuilding. Lead a team of three and break through the endless night on a strategic battlefield.
🎮 A free demo will be available during the event. Jump in, experience the core gameplay, and build your own deck to carve your path forward.
🕹️ About the Game
View on Steam Re:Night is a strategy game that combines turn based tactical combat with roguelike deckbuilding. In every adventure, you gradually build your deck while navigating a battlefield full of tactical possibilities. Any combination of three characters can create more than 20 different builds, and the interplay between multiple strategic layers delivers deep and highly replayable combat. Travel to this mysterious town, end the cycle of endless night with your own hands, and restore dawn to the world.
📢 Re:Night Kickstarter Is Now Live!
🎁 Limited-time exclusive backer rewards are now available
Grab the game for just $9 with limited Early Bird tiers
📍 We'll continue sharing updates and answering questions on our Kickstarter page.
🔗 Support us on Kickstarter:
https://www.kickstarter.com/projects/seahorsegames/re-night
We'd like to sincerely thank everyone who has supported us. We'll keep working hard to deliver the full experience.
If you enjoy the game, please consider adding it to your wishlist and leaving a review. Your support means everything to our team.
👉 Join our official Discord:
Get the latest updates and exclusive rewards, discuss deckbuilding strategies with other players, and share your ideas and feedback directly with the development team.
❤️ Thank you once again for your interest and support.
Source
Changelog.gg summarizes and formats this update. How we read updates.
