Full notes
Full Re:Blade update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
- Gameplay
- Maps
Re:Blade changes
๐ข Final Stretch โ 13 Days Until Launch
Hello, this is the developer.
13 days out. Currently in the final stretch of optimization and balance.
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๐ง Optimization โ Late-game runs spawn 200โ300 enemies on screen at
once. Squeezing every frame I can to keep the feel stable at full chaos.
โ๏ธ Balance โ Full version uses different EXP curves than the demo.
Tuning Awakening levels, Hidden Awakening thresholds, weapon unlocks,
and raid boss HP for a satisfying full-playthrough pace.
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๐ Coming on the Community Page
May 8 โ Devlog #1: Awakening Trees
May 11 โ Devlog #2: Hidden Awakenings (32 total)
May 13 โ Devlog #3: Weapon Armory
May 15 โ Devlog #4: Boss & Raid System
May 16โ18 โ Daily countdown
May 19 โ Launch
Wishlist Re:Blade to follow along.
Thank you.
โ STAGE Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
