What changed
0 fixes1 addition1 change0 removals
addedNew enemies added -New enemy skill added: Magic attack (Creature's attack bybass every Armor) -False life effect now does not prevent Poision, Bleed and Horror skill. -UI: Mouse scroll now works properly with the scrollbars -Some other bug fixing
changedCard balance changes: Swordsman: -Rupture now once per battle, but gives 2 invulnerability -Flag of action: gain 1 energy and draw 1 card -Last Chance: Buffstack increased to 8 from 6. -Blessing: Cost reduced to 0 from 1. -Mark the target reworked: 0 cost, once per battle. Bring target enemy to leftmost position. If you have a summoned ally draw 2 cards. -Taunt reworked: 0 cost, once per battle. Bring target summoned ally to leftmost position and draw 2 cards. -War banner: Energy cost is reduced to 1 from 2. -Pet feeding: now gives +2/+2 -Master's strike: Damage reduced to 4 from 5. Bonus attack reduced to 4 from 5. -Cursed talisman: Gain might equal double of hero's insanity stack number. -Everlight lamp reworked: It is now an equipment (equipment card stays in the hand until they are played) Gain energy equal double of this card's actual cost. This card gain all insanity energy effect when it's in your hand. -Forge card reworked: 0 cost, once per battle. Increase the damage of all attack cards in your hand by 1 until end of the battle. -Charge: Damage reduced to 7 from 8, but now when you gain insanity empower this card damage by 1. Monk: -Righteous strike reworked: Deal 1 damage for each card in your deck currently.
Ravenland changes
addedNew enemies added -New enemy skill added: Magic attack (Creature's attack bybass every Armor) -False life effect now does not prevent Poision, Bleed and Horror skill. -UI: Mouse scroll now works properly with the scrollbars -Some other bug fixing
changedCard balance changes: Swordsman: -Rupture now once per battle, but gives 2 invulnerability -Flag of action: gain 1 energy and draw 1 card -Last Chance: Buffstack increased to 8 from 6. -Blessing: Cost reduced to 0 from 1. -Mark the target reworked: 0 cost, once per battle. Bring target enemy to leftmost position. If you have a summoned ally draw 2 cards. -Taunt reworked: 0 cost, once per battle. Bring target summoned ally to leftmost position and draw 2 cards. -War banner: Energy cost is reduced to 1 from 2. -Pet feeding: now gives +2/+2 -Master's strike: Damage reduced to 4 from 5. Bonus attack reduced to 4 from 5. -Cursed talisman: Gain might equal double of hero's insanity stack number. -Everlight lamp reworked: It is now an equipment (equipment card stays in the hand until they are played) Gain energy equal double of this card's actual cost. This card gain all insanity energy effect when it's in your hand. -Forge card reworked: 0 cost, once per battle. Increase the damage of all attack cards in your hand by 1 until end of the battle. -Charge: Damage reduced to 7 from 8, but now when you gain insanity empower this card damage by 1. Monk: -Righteous strike reworked: Deal 1 damage for each card in your deck currently.
-New enemies added -New enemy skill added: Magic attack (Creature's attack bybass every Armor) -False life effect now does not prevent Poision, Bleed and Horror skill. -UI: Mouse scroll now works properly with the scrollbars -Some other bug fixing
Card balance changes
Swordsman: -Rupture now once per battle, but gives 2 invulnerability -Flag of action: gain 1 energy and draw 1 card -Last Chance: Buffstack increased to 8 from 6. -Blessing: Cost reduced to 0 from 1. -Mark the target reworked: 0 cost, once per battle. Bring target enemy to leftmost position. If you have a summoned ally draw 2 cards. -Taunt reworked: 0 cost, once per battle. Bring target summoned ally to leftmost position and draw 2 cards. -War banner: Energy cost is reduced to 1 from 2. -Pet feeding: now gives +2/+2 -Master's strike: Damage reduced to 4 from 5. Bonus attack reduced to 4 from 5. -Cursed talisman: Gain might equal double of hero's insanity stack number. -Everlight lamp reworked: It is now an equipment (equipment card stays in the hand until they are played) Gain energy equal double of this card's actual cost. This card gain all insanity energy effect when it's in your hand. -Forge card reworked: 0 cost, once per battle. Increase the damage of all attack cards in your hand by 1 until end of the battle. -Charge: Damage reduced to 7 from 8, but now when you gain insanity empower this card damage by 1.
Monk
-Righteous strike reworked: Deal 1 damage for each card in your deck currently.