Full notes
Full Ravenland update
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What changed
1 fix1 addition1 change0 removals
- UI and audio
- Balance
- Gameplay
fixedNew hero: Stone Guard -New mechanism and new keyword: Greed -Two new unlockable city upgrades for Stone Guard (artifacts, some locked cards) -healing potion drop rate increased -fixed the lizard animation -fixed the insanity artifact bug -fixed the bug that you can target a dead enemy with a card -ingame settings menu added -game engine was also upgraded under the game so some extra bugs can appear
changedBalance: -First day enemies' life reduced by 30% (except the end day boss) -Second day enemies' life reduced by 10% (except the end day boss)
added(The next update will contains an achivments reworks (city upgrades will grant achivments), some new cards to monk and stone guard, and a little content after the final boss battle)
Ravenland changes
fixedNew hero: Stone Guard -New mechanism and new keyword: Greed -Two new unlockable city upgrades for Stone Guard (artifacts, some locked cards) -healing potion drop rate increased -fixed the lizard animation -fixed the insanity artifact bug -fixed the bug that you can target a dead enemy with a card -ingame settings menu added -game engine was also upgraded under the game so some extra bugs can appear
changedBalance: -First day enemies' life reduced by 30% (except the end day boss) -Second day enemies' life reduced by 10% (except the end day boss)
added(The next update will contains an achivments reworks (city upgrades will grant achivments), some new cards to monk and stone guard, and a little content after the final boss battle)
- New heroStone Guard -New mechanism and new keyword: Greed -Two new unlockable city upgrades for Stone Guard (artifacts, some locked cards) -healing potion drop rate increased -fixed the lizard animation -fixed the insanity artifact bug -fixed the bug that you can target a dead enemy with a card -ingame settings menu added -game engine was also upgraded under the game so some extra bugs can appear
Balance: -First day enemies' life reduced by 30% (except the end day boss) -Second day enemies' life reduced by 10% (except the end day boss)
(The next update will contains an achivments reworks (city upgrades will grant achivments), some new cards to monk and stone guard, and a little content after the final boss battle)
Source
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