What changed
1 fix1 addition0 changes1 removal
addedNew building: Alchemist . You can add an extra card for starter deck. -New field: Mystic . You can choose from 3 granted bonus effect. -New field: Rare Card reward . You can choose from 3 cards, at least one card is rare -Map has become bigger -Day now last 10 turns -Elite monster now give 3 xp, give 5 xp -Talent xp levels are now 10/20/30. -The tile generation mechanism reworked
removedSome swordsman cards rebalanced : Execute: Cost reduced to 2 from 3. Damage reduced to 4 from 5. Max damage reduced to 10 from 20. Disarm: Cost reduced to 1 from 2. Damage reduced to 2 from 5. Eviscerate: Bleed effect increased to 4 from 3. Narrow ground: Armor bonus increased to 3 from 2. Purification now is Once per battle. Cost reduced to 1 mana and gain 1 stack false life for each removed debuff. Verdict: Cost reduced to 0 from 1. Smell of blood: Also grant card drawing for each bleeding enemy.
fixedSome bug/glitch fixed
Some swordsman cards rebalanced : Execute: Cost3→2↓Some swordsman cards rebalanced : Execute: Cost decreased, nerfDamage5→4↓Damage decreased, nerfMax damage20→10↓Max damage decreased, nerfDisarm: Cost2→1↓Disarm: Cost decreased, nerfRavenland changes
addedNew building: Alchemist . You can add an extra card for starter deck. -New field: Mystic . You can choose from 3 granted bonus effect. -New field: Rare Card reward . You can choose from 3 cards, at least one card is rare -Map has become bigger -Day now last 10 turns -Elite monster now give 3 xp, give 5 xp -Talent xp levels are now 10/20/30. -The tile generation mechanism reworked
removedSome swordsman cards rebalanced : Execute: Cost reduced to 2 from 3. Damage reduced to 4 from 5. Max damage reduced to 10 from 20. Disarm: Cost reduced to 1 from 2. Damage reduced to 2 from 5. Eviscerate: Bleed effect increased to 4 from 3. Narrow ground: Armor bonus increased to 3 from 2. Purification now is Once per battle. Cost reduced to 1 mana and gain 1 stack false life for each removed debuff. Verdict: Cost reduced to 0 from 1. Smell of blood: Also grant card drawing for each bleeding enemy.
fixedSome bug/glitch fixed
-New building: Alchemist. You can add an extra card for starter deck. -New field: Mystic. You can choose from 3 granted bonus effect. -New field: Rare Card reward. You can choose from 3 cards, at least one card is rare -Map has become bigger -Day now last 10 turns -Elite monster now give 3 xp, give 5 xp -Talent xp levels are now 10/20/30. -The tile generation mechanism reworked
-Some swordsman cards rebalanced : Execute: Cost reduced to 2 from 3. Damage reduced to 4 from 5. Max damage reduced to 10 from 20.
Disarm
Cost reduced to 1 from 2. Damage reduced to 2 from 5.
Eviscerate
Bleed effect increased to 4 from 3.
Narrow ground
Armor bonus increased to 3 from 2. Purification now is Once per battle. Cost reduced to 1 mana and gain 1 stack false life for each removed debuff.
Verdict
Cost reduced to 0 from 1.
Smell of blood
Also grant card drawing for each bleeding enemy.
-Some bug/glitch fixed