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Steam News5 September 20196y ago

0.7 - New building and new fields

-New building: Alchemist. You can add an extra card for starter deck. -New field: Mystic. You can choose from 3 granted bonus effect. -New field: Rare Card reward.

Full notes

Full Ravenland update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes1 removal
  • Gameplay
  • Balance
  • Fixes
addedNew building: Alchemist . You can add an extra card for starter deck. -New field: Mystic . You can choose from 3 granted bonus effect. -New field: Rare Card reward . You can choose from 3 cards, at least one card is rare -Map has become bigger -Day now last 10 turns -Elite monster now give 3 xp, give 5 xp -Talent xp levels are now 10/20/30. -The tile generation mechanism reworked
removedSome swordsman cards rebalanced : Execute: Cost reduced to 2 from 3. Damage reduced to 4 from 5. Max damage reduced to 10 from 20. Disarm: Cost reduced to 1 from 2. Damage reduced to 2 from 5. Eviscerate: Bleed effect increased to 4 from 3. Narrow ground: Armor bonus increased to 3 from 2. Purification now is Once per battle. Cost reduced to 1 mana and gain 1 stack false life for each removed debuff. Verdict: Cost reduced to 0 from 1. Smell of blood: Also grant card drawing for each bleeding enemy.
fixedSome bug/glitch fixed
Some swordsman cards rebalanced : Execute: Cost32Some swordsman cards rebalanced : Execute: Cost decreased, nerfDamage54Damage decreased, nerfMax damage2010Max damage decreased, nerfDisarm: Cost21Disarm: Cost decreased, nerf

Ravenland changes

addedNew building: Alchemist . You can add an extra card for starter deck. -New field: Mystic . You can choose from 3 granted bonus effect. -New field: Rare Card reward . You can choose from 3 cards, at least one card is rare -Map has become bigger -Day now last 10 turns -Elite monster now give 3 xp, give 5 xp -Talent xp levels are now 10/20/30. -The tile generation mechanism reworked
removedSome swordsman cards rebalanced : Execute: Cost reduced to 2 from 3. Damage reduced to 4 from 5. Max damage reduced to 10 from 20. Disarm: Cost reduced to 1 from 2. Damage reduced to 2 from 5. Eviscerate: Bleed effect increased to 4 from 3. Narrow ground: Armor bonus increased to 3 from 2. Purification now is Once per battle. Cost reduced to 1 mana and gain 1 stack false life for each removed debuff. Verdict: Cost reduced to 0 from 1. Smell of blood: Also grant card drawing for each bleeding enemy.
fixedSome bug/glitch fixed

-New building: Alchemist. You can add an extra card for starter deck. -New field: Mystic. You can choose from 3 granted bonus effect. -New field: Rare Card reward. You can choose from 3 cards, at least one card is rare -Map has become bigger -Day now last 10 turns -Elite monster now give 3 xp, give 5 xp -Talent xp levels are now 10/20/30. -The tile generation mechanism reworked

-Some swordsman cards rebalanced : Execute: Cost reduced to 2 from 3. Damage reduced to 4 from 5. Max damage reduced to 10 from 20.

Disarm

Cost reduced to 1 from 2. Damage reduced to 2 from 5.

Eviscerate

Bleed effect increased to 4 from 3.

Narrow ground

Armor bonus increased to 3 from 2. Purification now is Once per battle. Cost reduced to 1 mana and gain 1 stack false life for each removed debuff.

Verdict

Cost reduced to 0 from 1.

Smell of blood

Also grant card drawing for each bleeding enemy.

-Some bug/glitch fixed

Source

Steam News / 5 September 2019

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