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- Rapid Impact
Work on the new raid mode for Rapid Impact is actively ongoing.
At this point, it’s no longer just another update — it’s essentially a major rebuild of the game. The original version will mostly remain in terms of atmosphere and visual identity, while a huge portion of the gameplay…
Announcement5 changesGameplayMaps - Rapid Impact
Winter Sale
Greetings, friends. It’s been a while since I last posted here, but there’s a good reason: a 90% discount during the Winter Sale. Everyone who wanted to try the project can now do so at the best possible price. As for t…
Announcement3 changesBalanceGameplay - Rapid Impact
Flashlight State Fix
Patch that fixes flashlight state replication for real players.
Announcement - Rapid Impact
Server List Issue Resolved — Online Matches Now Available
The issue with displaying created servers in the list has been resolved. Welcome to online matches! P.S. Players may experience a bug where flashlight state replication (on/off) doesn't work properly. This will be fixed…
Announcement1 changeFixServer - Rapid Impact
Server List Display Broken After UE 5.5 Update (SOLVED)
Breaking News! Just a few hours ago, I discovered a very unpleasant issue — the server list display is currently not working. This came as a complete surprise to me, as I haven’t touched any code related to that functio…
Announcement4 changesServerGameplay - Rapid Impact
Rapid Impact News: Discord Server + 70% Off!
Hello everyone, friends! I’ve got two exciting updates for you: Rapid Impact now has its own official Discord server! You can chat about the game, find party members, ask questions, and stay up to date with all the late…
Announcement1 changeServer - Rapid Impact
Rapid Impact Upgraded to UE5.5 – Performance, Weather, and Visuals Revamped
Hello everyone! I’m excited to introduce one of the biggest updates for Rapid Impact, focusing on atmosphere, visuals, and performance: Upgraded to Unreal Engine 5.5 New and more efficient real-time day/night and weathe…
Announcement11 changesPerformanceGameplay - Rapid Impact
The Night Calls: Be Ready for Battle
Fans of the can now quench their thirst. Here's a few more nighttime screenshots from the familiar location. Be ready to fight under any conditions.
Announcement - Rapid Impact
Atmospheric Upgrade: Dynamic Lighting & Weather System
Hi everyone. In this update, I decided to add dynamic changes in time of day and weather. Yes, FPS performance has dropped, but the world has become even more diverse, and the atmosphere has reached a new level. On my e…
Announcement4 changesPerformanceGameplay - Rapid Impact
Playtest Complete: Thank You for Your Support!
Hello, friends. The free playtest has come to an end. Thank you to everyone who took the time to check out the game. I have gathered some valuable information that will help with the further development of the project.
Announcement - Rapid Impact
Minor performance update
A minor performance update aimed at improving frame rate stability.
Announcement1 changePerformance - Rapid Impact
Important Notice: Review Keys Blocked Due to Misuse
Friends, I've received information about attempts to sell game keys that were distributed to reviewers. All such keys have now been blocked, and from this point on, the distribution of review keys will be strictly limit…
Store1 change - Rapid Impact
Free playtest starts now
Hi friends! I've launched a temporary open and free playtest for anyone who wants to try the game. Now you have the opportunity to test the product without having to buy it. For now, I plan for the playtest to be active…
Announcement - Rapid Impact
Update from April 24, 2025
A small update to the AI bots that fixes some behavior bugs. P.S. Why am I spending so much time working on bots instead of adding new features to the game? Since the player count is still relatively low, I want the bot…
Announcement2 changesGameplay - Rapid Impact
Small update
AI-bot fixes&updates - Map fixes
Announcement1 changeMaps - Rapid Impact
Update: Map Logic, Lighting Quality, and AI Behavior Fixes
The build size has been optimized by implementing new logic for handling maps across different modes and time-of-day presets. The quality of the level's volumetric lighting has been improved. Fixed a bug where windows i…
Announcement4 changesFixMaps





